is there any way of getting the mesh created by frost to be non-triangulated, so cubes still look like they have quad faces when a wireframe material is applied? I get asked to do some retro effects often, and the scanline/wireframe material is quite useful.
Sorry, there’s no way to do this currently in Frost.
I wonder if the Frost grid would make the effect you want? The grid stays fixed in space, which may not be what you want for moving objects. It would be similar to:geosphere_grid.mov (379 KB)