Ok interesting. I suppose the render path is taken from elsewhere. Oh btw I guess you are using the HuskStandalone plugin without modifications? It is probably selecting the path from another node, because I remember seeing render/3D_render
in the code. Somehow you need to pass the correct output name to husk. Let me check our modifications.
This is what I see in HuskStandalone
that is relevant:
#renderer handled in job file.
outputPath = self.GetPluginInfoEntry("OutputPath")
argument += "-o {0}".format(outputPath)
argument += " --make-output-path" + " "
ah ok, the fact the I need a husk standalone plugin for this to work is new information to me. I mean we have that because we also tested stuff with it, I wasnât aware that this played a role in making this work. Not even sure what kind of verison I have here.
What plugin are you rendering the resulting USD with?
that is a very good question, I thought this was part of the package you sent, but obviously it is not. Let me check.
what is the plugin you are using?
Ok, this is the one we have:
Yes same. We have modified it a bit, however, and I donât remember what those modifications were otoh. I believe the output line that I showed, weâve changed.
Ha, I am not at all python savey but I managed to exchange whatever created the output filename with the three lines you sent and it seems to work.
Are you using this only for karma (and not for vray or arnold)?
We are in the early stages of using it, so there will be lots to figure out.
For vray we use vray standalone. Currently not using arnold.
so you are using vray standalone to render usd files?
No, you asked about vray.
Edit: we are about to test vray6, which has some usd support
I see. Well thanks for all the info so far. This has helped a lot and I hope you guys can continue to share more of your findings and development.
Hi Mois,
@Glacierise over at the chaos forum told me that you have an update that would also allow to submit vray jobs that you share again. Just wanted to show my interest in this.
Hi Ronald, I need to extract a version with some fixes for v-ray submission (since we have a bunch of unrelated changes too).
I posted one version here Official Houdini Solaris Husk submitter - #7 by mois.moshev
(but it does not work for v-ray).
Let me get back to you.
thanks, looking forward to it.
Wouldnât I need a new hda as well?
Pardon yes, you are correct. One moment