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Official Houdini Solaris Husk submitter

This is just the hda, I believe we do not have any other changes to the “client” part.
Deadline.zip (11.4 KB)

How do I set the renderdelegate? When submitting, this renders with karma.

You set it in Render Settings, no?

hmm, not that I am aware of. As far as I am aware, this is part of the husk command. But maybe I am missing something.

Entirely possible, we are in early testing

No worries, I’ll be back here regularly and ask if there are any update. There seem to be a lot of question anyways.

Was just testing with a colleague and I saw what the options need to be.
Will fix in the coming days.

Great, looking forward to testing it then.

Hi mois,

I am wondering if there are any updates to the submitter you want to share?

Thanks,

Ronny

Unfortunately this was slowed down by more pressing concerns, and we have not worked it out completely. Will let you know when we have something.

3 Likes

Do we have an official release coming anytime soon? Even the latest Deadline doesn’t have this yet :frowning:

@AndrewC_Axis

Thanks for reaching out. Sorry I cannot share an ETA on this. I will reference your ask in our internal engineering ticket.

2 Likes

Thank you Zain for this!

1 Like

Still waiting for Karma to be supported, any updates?

The latest release (10.3.0.10) doesn’t have support for Karma, and I can’t say anything about the roadmap. Keep an eye on the release notes for updates.

1 Like

Here is an updated version of our submitter.
You define the render delegate in the USD Render ROP. It is passed down to the job.
The attached HuskStandalone plugin then uses this parameter to pass the renderer to Husk.
It might need some adjustments, since it has never been tested outside of our farm.
Let me know if it works.

Regarding this, I’d like to hear from the staff whether it is acceptable to put this code up on GitHub, considering that Deadline plugins are only source-available.

houdini_husk_vray_submitter.targz (41.3 KB)
HuskStandalone.targz (4.9 KB)

6 Likes

It’s probably not directly related to the submitter, but a general issues I’m facing when rendering usd files that reference sublayers. It seems that when I submit the job, only the main usd file is being submitted and distributed, and the referenced sublayers, are not passed to deadline. The renders don’t fail, but it can’t find the sublayers and renders black. Any one have a solution to this?

Further investigation, the issue is that the path mapping only works on one level, it doesn’t apply to nested referenced layers. Is there a way to get around that?

Nested references path mapping depends on the plugin you are using like Maya’s dirmap. The plugin is different here.

I’m using Arnold plugin to render .ass or usda files natively.

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