OSX, error 211010: failed to create 128-byte stub image

Hi there,

we want to integrate our MacPros for rendering Maya under OSX. While using BootCamp with Windows Vista x64 or Windows 7 RC x64 everthing works great.
Using OSX gives strange errors, because Deadline cannot write to a local folder, it created itself.

Maya is rendering the files locally and then everything is getting copied to the Server.
I think there was a way to render the files directly to the server, but that was not an option due to other errors.

So, what Deadline logs say, is

2009-06-26 20:36:33:  0: STDOUT: DISP 0.2  error  211010: failed to create 128-byte stub image /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb: No such file or directory

but when I check the temp-folder, it’s empty here:

/Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/

So, maybe it’s trying to write to a folder, it did’t create at all. It’s missing the:

/BumperTwo_2_5_rj/beauty/

That could be the problem, no? Or is it creating the folder at the same time while writing the file?

A while later the logs state, that it again cannot write the file. And so moving the rendered file to the server fails, too, because the file is (of course) missing:

2009-06-26 20:42:48:  0: STDOUT: PHEN 0.2  progr: writing image file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb (frame 13)
2009-06-26 20:42:48:  0: STDOUT: IMG  0.2  error  101003: ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory)
2009-06-26 20:42:48:  0: INFO: Deadline is ignoring error: "Error: (mental ray) : ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory)" because plugin setting StrictErrorChecking is enabled and this error is not usually fatal.
2009-06-26 20:42:48:  0: STDOUT: Error: (mental ray) : ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory)
2009-06-26 20:42:48:  0: STDOUT: PHEN 0.2  error  051006: cannot create file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb
2009-06-26 20:42:48:  0: STDOUT: RC   0.2  progr: rendering finished
2009-06-26 20:42:48:  0: STDOUT: RC   0.2  info : wallclock  0:06:14.89 for rendering
2009-06-26 20:42:48:  0: STDOUT: RC   0.2  info : CPU user  0:43:38.57 for rendering
2009-06-26 20:42:48:  0: STDOUT: RC   0.2  info : allocated 80 MB, max resident 99 MB, RSS 0 MB
2009-06-26 20:42:48:  0: STDOUT: GAPM 0.2  info : triangle count (including retessellation) :       12830
2009-06-26 20:42:48:  0: STDOUT: DB   0.2  info : disk swapping: 0 objects (0 KB) swapped out in 0.00 s, 
2009-06-26 20:42:48:  0: STDOUT: DB   0.2  info : 0 objects (0 KB) swapped in in 0.00 s, max swap space used 0 KB, 0 KB failed
2009-06-26 20:42:48:  0: STDOUT: PHEN 0.2  info : Reflection rays skipped by threshold: 4284673
2009-06-26 20:42:48:  0: STDOUT: PHEN 0.2  info : Refraction rays skipped by threshold: 1023127
2009-06-26 20:42:48:  0: INFO: Deadline is ignoring error: "Error: Scene /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb failed to render." because plugin setting StrictErrorChecking is enabled and this error is not usually fatal.
2009-06-26 20:42:48:  0: STDOUT: Error: Scene /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb failed to render.
2009-06-26 20:42:48:  0: STDOUT: 
2009-06-26 20:42:48:  0: STDOUT: // Maya exited with status 210
2009-06-26 20:42:48:  0: INFO: Process exit code: 211
2009-06-26 20:42:48:  0: INFO: Renderer reported an error with error code 211. This will be ignored, since the option to ignore it is specified in the Job Properties.
2009-06-26 20:42:48:  0: INFO: Moving output files and folders from /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 to /Volumes/WORK/Render/3D/Bumper_02
2009-06-26 20:42:50:   Scheduler Thread - Render Thread 0 threw an error: 
2009-06-26 20:42:50:   Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in PostRenderTasks(): Verification failed because source directory /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 is empty! (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException)
  at Deadline.Plugins.ScriptPlugin.RenderTasks (Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000]

We used the “Mapped Path Setup” and that looks fine so far. I think the problem is somewhere else.
Everything is installed as admin user. We set up 3 machines, all having the same issues on OSX.

SETUP
Deadline 3.1 SP1 (build 36430)

Server:
Windows 2003 Server
sharing a Folder called WORK, Guests have full access
sharing Repository, Macs use: /Volumes/DeadlineRepository/

Client:
OS X 10.5.7
Mono 2.4_7
X11 (XQuartz 2.1.6 (xorg-server 1.4.2-apple33))

Thanks for any help!!

Can you post the full render log for this particular task? We just want to see what Deadline is passing to Maya in the command line. Maya should be creating the necessary folders inside mayaOutput_temp0 itself, but one thing that caught my eye is this:

2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 progr: writing image file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb (frame 13) 2009-06-26 20:42:48: 0: STDOUT: IMG 0.2 error 101003: ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory)

The first line has the path separators correct, but the second line has swapped in some ‘’ separators. It could be that Deadline is passing some incorrect paths to Maya, and the render log should confirm if this is the case or not.

Thanks!

  • Ryan

I just deleted the maya rendering part. This should be it:

2009-06-26 20:36:02: BEGIN - macpro-3.local\freelancer 2009-06-26 20:36:02: Start-up 2009-06-26 20:36:02: 2009-06-26 20:36:02 2009-06-26 20:36:02: Deadline Slave 3.1 [v3.1.0.36430 R] 2009-06-26 20:36:03: slave initialization beginning. 2009-06-26 20:36:03: Repository time: 06/26/2009 20:36:02 2009-06-26 20:36:03: Info Thread - Created. 2009-06-26 20:36:09: 2009-06-26 20:36:11: Scheduler Thread - Plugin loaded in 0.07 seconds. 2009-06-26 20:36:13: Constructor: MayaCmd 2009-06-26 20:36:14: 0: Task timeout is 1800 seconds (Regular Task Timeout) 2009-06-26 20:36:14: 0: Loaded job: BumperTwo_2_5_rj - beauty (999_050_999_7db84d88) 2009-06-26 20:36:14: 0: INFO: StartJob: initializing script plugin MayaCmd 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "FLEXlm error: .*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "Usage: Render .*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "Finished Rendering.*\.([0-9]+)\.[^\.]+" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*Finished Rendering.*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "Constructing shading groups|Rendering current frame" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*Error: .*|.*Warning: .*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] ([0-9]+) percent" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "progr: +([0-9]+\.[0-9]+)% +rendered" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "progr: +([0-9]+\.[0-9]+)% +computing final gather points" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "progr: +rendering finished" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] Completed frame*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*\[PROGRESS\] TURTLE rendering frame 100\.00.*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*Render complete.*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] Percentage of rendering done: (.*)" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*\[PROGRESS\] TURTLE rendering frame ([0-9]+\.[0-9]+).*" 2009-06-26 20:36:15: 0: INFO: Handling stdout that matches regex ".*RIMG : +([0-9]+)%" 2009-06-26 20:36:15: 0: INFO: Ignoring popup windows with titles matching regex ".*entry point.*" 2009-06-26 20:36:15: 0: INFO: Ignoring popup windows with titles matching regex ".*Entry Point.*" 2009-06-26 20:36:15: 0: INFO: About: Maya Cmd Plugin for Deadline 2009-06-26 20:36:15: 0: Plugin rendering frame(s): 13 2009-06-26 20:36:15: 0: INFO: Stdout Handling Enabled: True 2009-06-26 20:36:15: 0: INFO: Popup Handling Enabled: True 2009-06-26 20:36:15: 0: INFO: Using Process Tree: True 2009-06-26 20:36:15: 0: INFO: Hiding DOS Window: True 2009-06-26 20:36:15: 0: INFO: Creating New Console: False 2009-06-26 20:36:15: 0: INFO: Not enforcing a build of Maya 2009-06-26 20:36:15: 0: INFO: Render Executable: "/Applications/Autodesk/maya2008/Maya.app/Contents/bin/Render" 2009-06-26 20:36:15: 0: INFO: CheckPathMapping: Swapped "//Store/work/Render/3D/Bumper_02" with "/Volumes/WORK/Render/3D/Bumper_02" 2009-06-26 20:36:15: 0: INFO: Rendering to local drive, will copy files and folders to final location after render is complete 2009-06-26 20:36:15: 0: INFO: Rendering with Maya version 2008.0 2009-06-26 20:36:15: 0: INFO: Rendering with Mental Ray 2009-06-26 20:36:15: 0: INFO: CheckPathMapping: Swapped "//Store/work/3DProject" with "/Volumes/WORK/3DProject" 2009-06-26 20:36:15: 0: INFO: Render Argument: -r mr -v 5 -rt 16 -x 1024 -y 576 -ard 1.777777791 -rl beauty -s 13 -e 13 -b 1 -rd "/Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0" -im "%s\%l\%l" -cam "renderCamShape" -proj "/Volumes/WORK/3DProject" "/Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb" 2009-06-26 20:36:15: 0: INFO: Startup Directory: "/Applications/Autodesk/maya2008/Maya.app/Contents/bin" 2009-06-26 20:36:15: 0: INFO: Process Priority: BelowNormal 2009-06-26 20:36:15: 0: INFO: Process is now running 2009-06-26 20:36:15: 0: STDOUT: 2009-06-26 20:36:15: 0: STDOUT: Starting "/Applications/Autodesk/maya2008/Maya.app/Contents/bin/maya" 2009-06-26 20:36:17: 0: STDOUT: 2009-06-26 20:36:18: 0: STDOUT: mental ray for Maya 9.0 2009-06-26 20:36:18: 0: STDOUT: mental ray: version 3.6.1.6, 17 Jul 2007, revision 21668 2009-06-26 20:36:24: 0: STDOUT: File read in 3 seconds. 2009-06-26 20:36:24: 0: STDOUT: Result: /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb 2009-06-26 20:36:24: 0: INFO: Deadline is ignoring error: "Warning: Found camera renderCamShape." because plugin setting StrictErrorChecking is enabled and this error is not usually fatal. 2009-06-26 20:36:24: 0: STDOUT: Warning: Found camera renderCamShape. 2009-06-26 20:36:24: 0: STDOUT: mental ray: got 8 satellite CPUs. 2009-06-26 20:36:32: 0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done (4234 animated nodes) 2009-06-26 20:36:32: 0: STDOUT: MEM 0.0 info : heap size limit set to 709 MBInfo: (mental ray) : number of render thread(s): 8 2009-06-26 20:36:32: 0: STDOUT: 2009-06-26 20:36:32: 0: STDOUT: Info: (Mayatomr) : render layer beauty 2009-06-26 20:36:32: 0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found ... 2009-06-26 20:36:33: 0: STDOUT: Info: (Mayatomr.Scene) : render camera: renderCam 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 13 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 info : 65 geometry leaf instances (65 scheduled, 0 cached, 0 shared) 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 info : 5 light leaf instances 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.01 for scene preprocessing 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 info : CPU user 0:00:00.01 for scene preprocessing 2009-06-26 20:36:33: 0: STDOUT: SCEN 0.2 info : allocated 5 MB, max resident 5 MB, RSS 0 MB 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 warn 082069: finalgather diffuse depth 6 too high set to reflection 0 + refraction 0 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 warn 082066: filtering and contour rendering are incompatible 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 warn 082035: sample filter switched to box 1.0 1.0 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: scanline off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: trace on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: trace depth reflection 4, refraction 4, sum 4 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: acceleration bsp 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: bsp size 10 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: bsp depth 40 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: shadow on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: shadow maps (use) 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: lightmap on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: motion off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: caustic off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: globillum off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalgather on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. mode 3.4 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. rays 250 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. maxrad. 1 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. minrad. 0.1 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: rebuild on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: file /Volumes/WORK/3DProject/renderData/mentalray/finalgMap/default.fgmap 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. depth reflection 0, refraction 0, 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: diffuse 0, total 6 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. scale 1.2 1.2 1.2 1 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: finalg. secondary scale 1 1 1 1 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: samples min 0, max 2 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: contrast 0.05 0.05 0.05 0.05 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: filter box 1 1 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: render space object 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: face both 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: field off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: hair on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: hardware off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: task size 64 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: pixel preview off 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: lens on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: volume on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: geometry on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: displace on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: premultiply on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: colorclip raw 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: output on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: merge on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: virtual framebuf on 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : option: image type interpolate 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : 0 rgba yes 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : 12 rgb yes 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: focal length 1.1811 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: aperture 1.41732 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: aspect 1.77778 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: resolution 1024 576 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: clip 1 2000 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 info : camera: frame 13 13 0 2009-06-26 20:36:33: 0: STDOUT: RCFG 0.2 progr: scheduling precomputing final gather jobs 2009-06-26 20:36:33: 0: STDOUT: RC 0.2 progr: rendering 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 progr: begin intersection preprocessing 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : using BSP for eye rays 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : using BSP algorithm for secondary rays 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 progr: building initial extent bsp-tree 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : leaves without shadow : 1 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : leaves with only shadow : 0 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : leaves with both : 64 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 progr: end intersection preprocessing 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : wallclock 0:00:00.00 for intersection prep. 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : CPU user 0:00:00.00 for intersection prep. 2009-06-26 20:36:33: 0: STDOUT: RCI 0.2 info : allocated 6 MB, max resident 6 MB, RSS 0 MB 2009-06-26 20:36:33: 0: STDOUT: PHEN 0.2 info : ---------------------------------------------- 2009-06-26 20:36:33: 0: STDOUT: PHEN 0.2 info : mayabase version 9.5, compiled on Aug 3 2007. 2009-06-26 20:36:33: 0: STDOUT: PHEN 0.2 info : ---------------------------------------------- 2009-06-26 20:36:33: 0: STDOUT: RCFG 0.2 progr: computing final gather points 2009-06-26 20:36:33: 0: STDOUT: DISP 0.2 error 211010: failed to create 128-byte stub image /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb: No such file or directory 2009-06-26 20:36:33: 0: STDOUT: RC 0.7 progr: computing camera volumes 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 progr: 345022 new finalgather points saved to "/Volumes/WORK/3DProject/renderData/mentalray/finalgMap/default.fgmap" 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : depth #finalgather points 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : 0 335218 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : 1 6258 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : 2 3206 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : 3 and higher 340 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : ray type number 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : eye 347315 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : reflection 149965 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : refraction 46652 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : light 344252450 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : shadow 109800406 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : finalgather 49271213 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : probe 48626424 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : balancing updated finalgather map (345022 points) 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : wallclock 0:02:42.36 for computing finalgather points 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : CPU user 0:20:03.17 for computing finalgather points 2009-06-26 20:39:15: 0: STDOUT: RCFG 0.2 info : allocated 47 MB, max resident 89 MB, RSS 0 MB 2009-06-26 20:39:16: 0: STDOUT: DISP 0.2 error 211010: failed to create 128-byte stub image /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb: No such file or directory 2009-06-26 20:39:18: 0: STDOUT: RCFG 0.5 progr: computed 1000 additional finalgather points for tile [0 63] x [512 575] ... 2009-06-26 20:42:45: 0: STDOUT: RCFG 0.8 progr: computed 17000 additional finalgather points for tile [640 703] x [192 255] 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : rendering statistics 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : type number per eye ray 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : eye rays 847675 1.00 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : reflection rays 2404939 2.84 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : refraction rays 269672 0.32 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : shadow rays 179910381 212.24 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : finalgather rays 21912858 25.85 2009-06-26 20:42:47: 0: STDOUT: RC 0.2 info : probe rays 118943504 140.32 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : fg points computed 384376 0.45 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : fg points interpolated 3636609 4.29 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : on average 4.13 finalgather points used per interpolation 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : main bsp tree statistics: 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : max depth : 40 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : max leaf size : 54 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : average depth : 34 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : average leaf size : 9 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : leafnodes : 11089 2009-06-26 20:42:48: 0: STDOUT: RCI 0.2 info : bsp size (Kb) : 493 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 progr: calling output shaders 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Computing glow... 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Glow: Filter Width .... 33 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution ...... 0.638926 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization ... 2.178000 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width .... 81 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution ...... 0.260841 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization ... 13.122000 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done! 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 progr: writing image file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb (frame 13) 2009-06-26 20:42:48: 0: STDOUT: IMG 0.2 error 101003: ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory) 2009-06-26 20:42:48: 0: INFO: Deadline is ignoring error: "Error: (mental ray) : ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory)" because plugin setting StrictErrorChecking is enabled and this error is not usually fatal. 2009-06-26 20:42:48: 0: STDOUT: Error: (mental ray) : ...ata/mayaOutput_temp0/BumperTwo_2_5_rj\beauty\beauty.0013.rgb: can't create file (No such file or directory) 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 error 051006: cannot create file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0013.rgb 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 progr: rendering finished 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : wallclock 0:06:14.89 for rendering 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : CPU user 0:43:38.57 for rendering 2009-06-26 20:42:48: 0: STDOUT: RC 0.2 info : allocated 80 MB, max resident 99 MB, RSS 0 MB 2009-06-26 20:42:48: 0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 12830 2009-06-26 20:42:48: 0: STDOUT: DB 0.2 info : disk swapping: 0 objects (0 KB) swapped out in 0.00 s, 2009-06-26 20:42:48: 0: STDOUT: DB 0.2 info : 0 objects (0 KB) swapped in in 0.00 s, max swap space used 0 KB, 0 KB failed 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : Reflection rays skipped by threshold: 4284673 2009-06-26 20:42:48: 0: STDOUT: PHEN 0.2 info : Refraction rays skipped by threshold: 1023127 2009-06-26 20:42:48: 0: INFO: Deadline is ignoring error: "Error: Scene /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb failed to render." because plugin setting StrictErrorChecking is enabled and this error is not usually fatal. 2009-06-26 20:42:48: 0: STDOUT: Error: Scene /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb failed to render. 2009-06-26 20:42:48: 0: STDOUT: 2009-06-26 20:42:48: 0: STDOUT: // Maya exited with status 210 2009-06-26 20:42:48: 0: INFO: Process exit code: 211 2009-06-26 20:42:48: 0: INFO: Renderer reported an error with error code 211. This will be ignored, since the option to ignore it is specified in the Job Properties. 2009-06-26 20:42:48: 0: INFO: Moving output files and folders from /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 to /Volumes/WORK/Render/3D/Bumper_02 2009-06-26 20:42:50: Scheduler Thread - Render Thread 0 threw an error: 2009-06-26 20:42:50: Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in PostRenderTasks(): Verification failed because source directory /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 is empty! (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException) at Deadline.Plugins.ScriptPlugin.RenderTasks (Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] 2009-06-26 20:42:50: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2009-06-26 20:42:50: Exception Details RenderPluginException -- Exception during render: An error occurred in RenderTasks(): Error in PostRenderTasks(): Verification failed because source directory /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 is empty! (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException) at Deadline.Plugins.ScriptPlugin.RenderTasks (Int32 startFrame, Int32 endFrame, System.String& outMessage) [0x00000] RenderPluginException.Cause: JobError (2) Exception.Source: deadline Exception.TargetSite: Void RenderTask(Int32, Int32) Exception.Data: ( ) Exception.StackTrace: at Deadline.Plugins.Plugin.RenderTask (Int32 startFrame, Int32 endFrame) [0x00000] at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask () [0x00000]

The submition was sent from a Windows machine. Maybe it has something to do with Windows working with backslashes?
I’ll try to post the log from a windows slave, too. Maybe it helps.

Thanks! It looks like the problem is the image prefix that Deadline is passing to Maya:

-im "%s\%l\%l"

As you can see, Deadline isn’t swapping out the path separator here (only on the project and output directories). I’ve attached patches for the MayaBatch and MayaCmd plugins that should fix the problem.

To install the MayaCmd patch, go to \your\repository\plugins\MayaCmd and make a backup copy of MayaCmd.py. Then unzip MayaCmd.zip to this folder.

To install the MayaBatch patch, go to \your\repository\plugins\MayaBatch and make a backup copy of MayaBatch.py. Then unzip MayaBatch.zip to this folder.

Let us know if this helps, and we’ll be sure to include this fix in the next Deadline release.

Cheers,

  • Ryan

That did it! Thanks!

I resubmitted the Job and now the temp-folders are being generated correctly and the resulting file is copied to the server.
But you should check that last line in the log. Although everything is fine, the log looks odd:

2009-06-30 19:35:17: BEGIN - macpro-3.local\freelancer 2009-06-30 19:35:17: Start-up 2009-06-30 19:35:17: 2009-06-30 19:35:17 2009-06-30 19:35:17: Deadline Slave 3.1 [v3.1.0.36430 R] 2009-06-30 19:35:17: slave initialization beginning. 2009-06-30 19:35:17: Repository time: 06/30/2009 19:35:16 2009-06-30 19:35:17: Info Thread - Created. 2009-06-30 19:35:23: 2009-06-30 19:35:25: Scheduler Thread - Plugin loaded in 0.29 seconds. 2009-06-30 19:35:27: Constructor: MayaCmd 2009-06-30 19:35:28: 0: Task timeout is 1800 seconds (Regular Task Timeout) 2009-06-30 19:35:28: 0: Loaded job: BumperTwo_2_5_rj - beauty (999_050_999_76714594) 2009-06-30 19:35:28: 0: INFO: StartJob: initializing script plugin MayaCmd 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "FLEXlm error: .*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "Usage: Render .*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "Finished Rendering.*\.([0-9]+)\.[^\.]+" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*Finished Rendering.*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "Constructing shading groups|Rendering current frame" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*Error: .*|.*Warning: .*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] ([0-9]+) percent" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "progr: +([0-9]+\.[0-9]+)% +rendered" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "progr: +([0-9]+\.[0-9]+)% +computing final gather points" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "progr: +rendering finished" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] Completed frame*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*\[PROGRESS\] TURTLE rendering frame 100\.00.*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*Render complete.*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex "\[PROGRESS\] Percentage of rendering done: (.*)" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*\[PROGRESS\] TURTLE rendering frame ([0-9]+\.[0-9]+).*" 2009-06-30 19:35:29: 0: INFO: Handling stdout that matches regex ".*RIMG : +([0-9]+)%" 2009-06-30 19:35:29: 0: INFO: Ignoring popup windows with titles matching regex ".*entry point.*" 2009-06-30 19:35:29: 0: INFO: Ignoring popup windows with titles matching regex ".*Entry Point.*" 2009-06-30 19:35:29: 0: INFO: About: Maya Cmd Plugin for Deadline 2009-06-30 19:35:29: 0: Plugin rendering frame(s): 1 2009-06-30 19:35:29: 0: INFO: Stdout Handling Enabled: True 2009-06-30 19:35:29: 0: INFO: Popup Handling Enabled: True 2009-06-30 19:35:29: 0: INFO: Using Process Tree: True 2009-06-30 19:35:29: 0: INFO: Hiding DOS Window: True 2009-06-30 19:35:29: 0: INFO: Creating New Console: False 2009-06-30 19:35:29: 0: INFO: Not enforcing a build of Maya 2009-06-30 19:35:29: 0: INFO: Render Executable: "/Applications/Autodesk/maya2008/Maya.app/Contents/bin/Render" 2009-06-30 19:35:29: 0: INFO: CheckPathMapping: Swapped "//Store/work/Render/3D/Bumper_02" with "/Volumes/WORK/Render/3D/Bumper_02" 2009-06-30 19:35:29: 0: INFO: Rendering to local drive, will copy files and folders to final location after render is complete 2009-06-30 19:35:29: 0: INFO: Rendering with Maya version 2008.0 2009-06-30 19:35:29: 0: INFO: Rendering with Mental Ray 2009-06-30 19:35:29: 0: INFO: CheckPathMapping: Swapped "//Store/work/3DProject" with "/Volumes/WORK/3DProject" 2009-06-30 19:35:29: 0: INFO: Render Argument: -r mr -v 5 -rt 16 -x 1024 -y 576 -ard 1.777777791 -rl beauty -s 1 -e 1 -b 1 -rd "/Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0" -im "%s/%l/%l" -cam "renderCamShape" -proj "/Volumes/WORK/3DProject" "/Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb" 2009-06-30 19:35:29: 0: INFO: Startup Directory: "/Applications/Autodesk/maya2008/Maya.app/Contents/bin" 2009-06-30 19:35:29: 0: INFO: Process Priority: BelowNormal 2009-06-30 19:35:29: 0: INFO: Process is now running 2009-06-30 19:35:29: 0: STDOUT: 2009-06-30 19:35:29: 0: STDOUT: Starting "/Applications/Autodesk/maya2008/Maya.app/Contents/bin/maya" 2009-06-30 19:35:31: 0: STDOUT: 2009-06-30 19:35:34: 0: STDOUT: The following directories have been added to the MAYA_SCRIPT_PATH and to Python's sys.path: 2009-06-30 19:35:34: 0: STDOUT: /Users/ernesto/Library/Preferences/Autodesk/maya/2008/scripts/ 2009-06-30 19:35:35: 0: STDOUT: MEL Menu Created Successfully. 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya 9.0 2009-06-30 19:35:35: 0: STDOUT: // mental ray for Maya: using startup file /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/maya.rayrc 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: setup 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: initialize 2009-06-30 19:35:35: 0: STDOUT: mental ray: version 3.6.1.6, 17 Jul 2007, revision 21668 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: using 1 license 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: register extensions 2009-06-30 19:35:35: 0: STDOUT: // mental ray Node Factory: loaded 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: successfully registered 2009-06-30 19:35:35: 0: STDOUT: mental ray for Maya: loading startup file: /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/maya.rayrc 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/architectural.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/architectural.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/base.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/base.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/contour.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/contour.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/lm2DMV_v2.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/lm2DMV_v2.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/paint.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/paint.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/physics.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/physics.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/production.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/production.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/realflowMeltShaderMr.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/realflowMeltShaderMr.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/shaveMRShader.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/shaveMRShader.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/subsurface.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/subsurface.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:35: 0: STDOUT: // parsing /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/include/surfaceSampler.mi 2009-06-30 19:35:35: 0: STDOUT: // loading /Applications/Autodesk/maya2008/Maya.app/Contents/mentalray/lib/surfaceSampler.so 2009-06-30 19:35:35: 0: STDOUT: // generating Maya nodes... 2009-06-30 19:35:38: 0: STDOUT: File read in 3 seconds. 2009-06-30 19:35:39: 0: STDOUT: Result: /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb 2009-06-30 19:35:39: 0: INFO: Deadline is ignoring error: "Warning: Found camera renderCamShape." because plugin setting StrictErrorChecking is enabled and this error is not usually fatal. 2009-06-30 19:35:39: 0: STDOUT: Warning: Found camera renderCamShape. 2009-06-30 19:35:39: 0: STDOUT: mental ray: got 8 satellite CPUs. 2009-06-30 19:35:47: 0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done (4234 animated nodes) 2009-06-30 19:35:47: 0: STDOUT: MEM 0.0 info : heap size limit set to 709 MBInfo: (mental ray) : number of render thread(s): 8 2009-06-30 19:35:47: 0: STDOUT: 2009-06-30 19:35:47: 0: STDOUT: Info: (Mayatomr) : render layer beauty 2009-06-30 19:35:47: 0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found ... 2009-06-30 19:35:48: 0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCube10 2009-06-30 19:35:48: 0: STDOUT: Info: (Mayatomr.Scene) : render camera: renderCam 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 1 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 info : 62 geometry leaf instances (62 scheduled, 0 cached, 0 shared) 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 info : 5 light leaf instances 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.02 for scene preprocessing 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 info : CPU user 0:00:00.02 for scene preprocessing 2009-06-30 19:35:48: 0: STDOUT: SCEN 0.2 info : allocated 5 MB, max resident 5 MB, RSS 0 MB 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 warn 082069: finalgather diffuse depth 6 too high set to reflection 0 + refraction 0 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 warn 082066: filtering and contour rendering are incompatible 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 warn 082035: sample filter switched to box 1.0 1.0 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: scanline off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: trace on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: trace depth reflection 4, refraction 4, sum 4 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: acceleration bsp 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: bsp size 10 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: bsp depth 40 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: shadow on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: shadow maps (use) 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: lightmap on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: motion off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: caustic off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: globillum off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalgather on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. mode 3.4 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. rays 250 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. maxrad. 1 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. minrad. 0.1 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: rebuild on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: file /Volumes/WORK/3DProject/renderData/mentalray/finalgMap/default.fgmap 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. depth reflection 0, refraction 0, 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: diffuse 0, total 6 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. scale 1.2 1.2 1.2 1 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: finalg. secondary scale 1 1 1 1 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: samples min 0, max 2 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: contrast 0.05 0.05 0.05 0.05 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: filter box 1 1 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: render space object 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: face both 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: field off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: hair on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: hardware off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: task size 64 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: pixel preview off 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: lens on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: volume on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: geometry on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: displace on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: premultiply on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: colorclip raw 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: output on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: merge on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: virtual framebuf on 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : option: image type interpolate 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : 0 rgba yes 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : 12 rgb yes 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: focal length 1.1811 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: aperture 1.41732 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: aspect 1.77778 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: resolution 1024 576 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: clip 1 2000 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 info : camera: frame 1 1 0 2009-06-30 19:35:48: 0: STDOUT: RCFG 0.2 progr: scheduling precomputing final gather jobs 2009-06-30 19:35:48: 0: STDOUT: RC 0.2 progr: rendering 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 progr: begin intersection preprocessing 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : using BSP for eye rays 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : using BSP algorithm for secondary rays 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 progr: building initial extent bsp-tree 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : leaves without shadow : 1 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : leaves with only shadow : 0 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : leaves with both : 61 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 progr: end intersection preprocessing 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : wallclock 0:00:00.00 for intersection prep. 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : CPU user 0:00:00.00 for intersection prep. 2009-06-30 19:35:48: 0: STDOUT: RCI 0.2 info : allocated 6 MB, max resident 6 MB, RSS 0 MB 2009-06-30 19:35:48: 0: STDOUT: PHEN 0.2 info : ---------------------------------------------- 2009-06-30 19:35:48: 0: STDOUT: PHEN 0.2 info : mayabase version 9.5, compiled on Aug 3 2007. 2009-06-30 19:35:48: 0: STDOUT: PHEN 0.2 info : ---------------------------------------------- 2009-06-30 19:35:48: 0: STDOUT: RCFG 0.2 progr: computing final gather points 2009-06-30 19:35:48: 0: STDOUT: RC 0.10 progr: computing camera volumes 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 progr: 350750 new finalgather points saved to "/Volumes/WORK/3DProject/renderData/mentalray/finalgMap/default.fgmap" 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : depth #finalgather points 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : 0 345458 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : 1 3692 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : 2 1271 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : 3 and higher 329 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : ray type number 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : eye 346775 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : reflection 122578 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : refraction 24921 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : light 351341305 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : shadow 115285293 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : finalgather 50132150 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : probe 34008726 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : balancing updated finalgather map (350750 points) 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : wallclock 0:02:45.92 for computing finalgather points 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : CPU user 0:18:56.21 for computing finalgather points 2009-06-30 19:38:34: 0: STDOUT: RCFG 0.2 info : allocated 49 MB, max resident 91 MB, RSS 0 MB 2009-06-30 19:38:36: 0: STDOUT: RCFG 0.3 progr: computed 1000 additional finalgather points for tile [0 63] x [512 575] ... 2009-06-30 19:40:48: 0: STDOUT: RCFG 0.10 progr: computed 2000 additional finalgather points for tile [960 1023] x [512 575] 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : rendering statistics 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : type number per eye ray 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : eye rays 695149 1.00 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : reflection rays 2125216 3.06 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : refraction rays 108080 0.16 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : shadow rays 142302392 204.71 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : finalgather rays 12363575 17.79 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : probe rays 57309709 82.44 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : fg points computed 217934 0.31 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : fg points interpolated 3188267 4.59 2009-06-30 19:40:48: 0: STDOUT: RC 0.2 info : on average 4.58 finalgather points used per interpolation 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : main bsp tree statistics: 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : max depth : 40 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : max leaf size : 54 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : average depth : 33 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : average leaf size : 9 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : leafnodes : 10683 2009-06-30 19:40:48: 0: STDOUT: RCI 0.2 info : bsp size (Kb) : 477 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 progr: calling output shaders 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Computing glow... 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Glow: Filter Width .... 33 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution ...... 0.638926 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization ... 2.178000 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width .... 81 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution ...... 0.260841 2009-06-30 19:40:48: 0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization ... 13.122000 2009-06-30 19:40:49: 0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done! 2009-06-30 19:40:49: 0: STDOUT: PHEN 0.2 progr: writing image file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0001.rgb (frame 1) 2009-06-30 19:40:49: 0: STDOUT: RC 0.2 progr: rendering finished 2009-06-30 19:40:49: 0: STDOUT: RC 0.2 info : wallclock 0:05:00.48 for rendering 2009-06-30 19:40:49: 0: STDOUT: RC 0.2 info : CPU user 0:33:38.41 for rendering 2009-06-30 19:40:49: 0: STDOUT: RC 0.2 info : allocated 80 MB, max resident 94 MB, RSS 0 MB 2009-06-30 19:40:49: 0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 12656 2009-06-30 19:40:49: 0: STDOUT: DB 0.2 info : disk swapping: 0 objects (0 KB) swapped out in 0.00 s, 2009-06-30 19:40:49: 0: STDOUT: DB 0.2 info : 0 objects (0 KB) swapped in in 0.00 s, max swap space used 0 KB, 0 KB failed 2009-06-30 19:40:49: 0: STDOUT: PHEN 0.2 info : Reflection rays skipped by threshold: 2415015 2009-06-30 19:40:49: 0: STDOUT: PHEN 0.2 info : Refraction rays skipped by threshold: 714019 2009-06-30 19:40:49: 0: STDOUT: Scene /Applications/Deadline/Resources/slave/jobsData/BumperTwo_2_5_rj.mb completed. 2009-06-30 19:40:49: 0: INFO: Process exit code: 0 2009-06-30 19:40:49: 0: INFO: Moving output files and folders from /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0 to /Volumes/WORK/Render/3D/Bumper_02 2009-06-30 19:40:49: 0: INFO: Moving file /Applications/Deadline/Resources/slave/jobsData/mayaOutput_temp0/BumperTwo_2_5_rj/beauty/beauty.0001.rgb to /Volumes/WORK/Render/3D/Bumper_02/BumperTwo_2_5_rj/beauty/beauty.0001.rgb 2009-06-30 19:40:50: CheckPathMapping: Swapped "\\Store\work\Render\3D\Bumper_02\BumperTwo_2_5_rj\beauty/beauty.0001.sgi" with "/Volumes/WORK\Projekte\Render\3D\Bumper_02\BumperTwo_2_5_rj\beauty/beauty.0001.sgi"

Our Mapped Path Setup looks like this:
Replace Path: //Store/work
Windows Path: //Store/work
Linux Path: /Volumes/WORK
Mac Path: /Volumes/WORK

Glad to hear that fixed it! We’ll include this in the next release. Thanks for your help with solving this bug.

That last line is normal, and is being printed out by Deadline when it’s getting the file size of the rendered image. The path separators are a little wonky, but Deadline takes that into account internally.

Cheers,

  • Ryan

Great! Thanks for the very quick help!

Haven’t tried yet, but can we run into the same issues when submitting to After Effects?

After Effects works a little differently. In AE’s case, Deadline can only swap out the output path, and as far as we know this should work fine. However, Deadline can’t swap out any references within the AE project file. I believe the AE documentation has a section about cross platform rendering, so you should refer to that.

In Maya’s case, Deadline has access to the output path and the project path (which everything is relative to), so the path swapping works really well with Maya jobs.

Cheers,

  • Ryan