If the hard-drive runs out of space in a sim you get an error that I think can be a bit confusing at first if you don’t realize you’re out of space. Maybe pop in a catch and give the user an “out of disk space” error?
Second problem is that once you’ve gotten this error, even if you de-select and re-select the Stoke object, you can reset or resume the sim and start again. I had to restart max.
That sucks, I spent most of yesterday freeing up disk space myself.
The problem is that the core saving code only knows that the saving failed, not why. Checking the actual disk space might be expensive performance-wise, but I will log it as a Wish…