Particle channel velocity multiplier


#1

In the Stoke design, Is it possible that we get to define the amount of velocity to be applied using a particle channel, and not cost too much performance? That would be an awesome feature to have, so we’d build soft conditions where to apply fields based on particle properties.

Thanks!


#2

We are talking about the Stoke Particle Simulator, right?
I think having a Magma that is run for every particle on every simulation step would be the most general solution for this type of control.


#3

Right! That would open up a whole new dimension of possibilities.


#4

If you don’t mind Hristo, what scenarios are you thinking of?


#5

Conceptually - now data only flows one way, from the field to the particles, and if we can go both ways, it’s much more powerful.

Example wise - imagine you want particles to move faster in the beginning of their lifespan, slower later. Or have the particles with a certain color move faster. Or accumulate color with speed, and get more turbulence on the brighter ones. Endless, really :slight_smile: