XP Prof x64 Max9 64 AND 32
Changing particle color from saved color to wireframe color does not work.
Krakatoa renderts saved particle color.
chandig color state in RPT Loader dosnt correspondent to kraka GUI and otherwise.
-Krakatoa: Particle Loaders
what Particle Color Control in GUIs Main Controls for? any affect on RPT Loader?
[EDIT]
same behavior on XP x32.
besides… saving max file and reload sets PRT particle color back to “saved particle color”
[EDIT]
regards,
Bandu
The wirecolor bug was fixed recently and should work ok in the next build (coming soon!)
When the Main GUI was designed, there was no concept of PRT Loaders. So the control there applied to ALL particles being rendered/saved, including PFlow, Geometry Vertices, TP, Max Systems etc. Some of the options like Custom Material in the Krakatoa GUI are still there because we have not added support for Thinking Particles’ colors yet, so that’s the only way to get a material on TP particles at the moment. This will, of course, change in the future.
When the PRT Loaders were introduced, they allowed us to load the colors that were saved (which is the default), use the wireframe color if desired, or replace the color data using a material assigned to the object (one of the reasons we made the PRT Loader a geometry class object). So the controls in the Particle Color section of the Main Controls rollout apply to everything but PRT Loaders, except for the Blended Z Depth and Blended Camera Distance which always override all settings of all particles (but are a special case).
The following additional rules apply:
*If you select Color By Material but there is no material, the Wireframe color will be used. (this is how Max handles objects without materials, so it is consistent, and you would notice that something is wrong if you get pink particles ;o)
*If you selected Density By Material but there is no material, an error will be issued. (I argued that it should assume a default density of 1.0 instead, but I lost the debate).
*If the PRT sequence was saved without colors and Use Saved Colors is selected, the particles will render white.
We believe that having a per-PRT Loader control over what colors to use is better than limiting you to only one mode for all PRT Loaders via the Global controls.
Today we added an additional option to ignore the saved densities so the Global Density would apply to the PRT Loader (we do this by just setting the PRT density to 1.0).
We might add an option to the PRT Loader to use the global color settings, but it is a bit more tricky than dealing with density.
Cheers,
Borislav “Bobo” Petrov
Technical Director 3D VFX
Frantic Films Winnipeg