Particle Visibility Channel

Hi

I was wondering if there is any way of turning off/on particles visibility trough a particle channel.

I know it’s possible on the PRT object itself, and also the density is adjustable, but if I have one particle cache with particles that need to be rendered, and some that don’t, then this two methods won’t work for RenderElements.

I’m usually working with TP where having different groups is a standard workflow. But right now, I can’t cache those into separate PRT files, nor separate them anyhow except with giving them an Integer Channel.

Any Ideas?

Thanks

Goran

Hey Goran,

You can give the selection channel some value and then delete with Krakatoa Delete modifier on top.

Brilliant!!
Thanks Hristo! :slight_smile:

Cheers :slight_smile: