I’m currently having issues with swapping paths for textures on windows machines. Running C4D 2023 and Redshift.
My team is using a shared file server where our assets are uploaded. We each have them saved locally due to the performance of trying to link textures constantly to the server. The repository has access to the file server. My understanding is that the repository would search the new replaced location?
That is my intention yes. I’m trying to apply the new path to replace the C users one there and retrieve the textures needed from the file server that all the windows nodes are connected to. An example of the full local path to be received would be:
You’re right, the path mapping is a simple text replacement method and would only change the Replace Path while performing path mapping. You can find the "CheckPathMapping: Swapped " logs on the top of the render logs.
The error you are getting is STDOUT error seems to be coming from the DCC, but to be sure that Deadline is not causing this issue we can isolate the submission from it. Follow this documentation on troubleshooting the rendering issues: (Troubleshooting — Deadline 10.2.0.10 documentation)
I could not find any error on the log file you shared. There are some error from Redshift on loading Shader Node jpg file. I would like you to isolate the submission here, try running the below command on the render node “BOS-SV-MGPRORS-RenderBox_GPU_2”:
I don’t see any error. Are you talking about this? Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Anisotropy{244bfecc05891702b9f6a000b69a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_anisotropy.jpg’ Not Found
Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Anisotropy Angle{244bfecc05891702b9f6a000ae9a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_anisotropyangle.jpg’ Not Found
Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Metallic{244bfecc05891702b9f6a000ad9a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_metallic.jpg’ Not Found
Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Roughness{244bfecc05891702b9f6a000b89a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_roughness.jpg’ Not Found
Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Normal{244bfecc05891702b9f6a000b79a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_normal.jpg’ Not Found
Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Basecolor{244bfecc05891702b9f6a000b59a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_basecolor.jpg’ Not Found