Path Mapping between windows machines

Hello,

I’m currently having issues with swapping paths for textures on windows machines. Running C4D 2023 and Redshift.
My team is using a shared file server where our assets are uploaded. We each have them saved locally due to the performance of trying to link textures constantly to the server. The repository has access to the file server. My understanding is that the repository would search the new replaced location?

@seenSN, according to the screenshot you have shared, CheckPathMapping would replace Path To Replace (“C:\Users\schen\Documents\GSG_Mats”) path with Windows Path specified when the render job is picked up by a Windows node.
Here is a KBA post on the Path Mapping setting which would be a good read: (https://awsthinkbox.zendesk.com/hc/en-us/articles/4990293388567-Path-Mapping-in-Deadline-Part-One-Feb-25-2016-)

Feel free to post more question here on the forum or you can also open a Support Case with Thinkbox: (https://awsthinkbox.zendesk.com/)

Thanks for the reply @karpreet ,

That is my intention yes. I’m trying to apply the new path to replace the C users one there and retrieve the textures needed from the file server that all the windows nodes are connected to. An example of the full local path to be received would be:

“C:\Users\schen\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_02\GSG_TechProducts_Braided_Cable_02_basecolor.jpg”

And the absolute path to the file server would be:

\euro-pro.local\Creative\CGI\Assets\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_02\GSG_TechProducts_Braided_Cable_02_basecolor.jpg

It seems it still isn’t retrieving them here:

Additionally I’m getting this above?

I’m assuming only the replaced portion of the path would be replaced while the remaining, unchanged path would be applied to the new one.

Does C4D + Redshift plugins support retrieving asset paths from path mapping in deadline?

You’re right, the path mapping is a simple text replacement method and would only change the Replace Path while performing path mapping. You can find the "CheckPathMapping: Swapped " logs on the top of the render logs.

The error you are getting is STDOUT error seems to be coming from the DCC, but to be sure that Deadline is not causing this issue we can isolate the submission from it. Follow this documentation on troubleshooting the rendering issues: (Troubleshooting — Deadline 10.2.0.10 documentation)

The errors do not appear when batch mode is turned off. However it still can’t find those assets?

Job_2023-02-02_10-57-34_63dbdd6d935f074afc1faed5.py (131.4 KB)

I could not find any error on the log file you shared. There are some error from Redshift on loading Shader Node jpg file. I would like you to isolate the submission here, try running the below command on the render node “BOS-SV-MGPRORS-RenderBox_GPU_2”:

"C:\Program Files\Maxon Cinema 4D 2023\Commandline.exe" -nogui -noopengl -arnoldAbortOnLicenseFail true -render "V:\Tests\Deadline_Tests\Deadline_GSG_Test_Schen\GSG Test\GSG_test_01.c4d" -frame 0 0 -take "Shark" -oresolution 3600 3600 -redshift-gpu 1 -omultipass "C:\Users\thinkbox.EUROPRO\Dropbox (SharkNinja)\CGI_RenderFarm\schen\test.exr" -redshift-log-console Debug

If this returns the same behavior outside Deadline, may check with Maxon Support if they have seen this issue.

isolated.py (93.5 KB)

I don’t see any error. Are you talking about this? Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Anisotropy{244bfecc05891702b9f6a000b69a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_anisotropy.jpg’ Not Found

Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Anisotropy Angle{244bfecc05891702b9f6a000ae9a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_anisotropyangle.jpg’ Not Found

Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Metallic{244bfecc05891702b9f6a000ad9a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_metallic.jpg’ Not Found

Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Roughness{244bfecc05891702b9f6a000b89a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_roughness.jpg’ Not Found

Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Normal{244bfecc05891702b9f6a000b79a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_normal.jpg’ Not Found

Redshift Warning: ShaderNode GSG_test_01.c4d:Braided Cable 01.Basecolor{244bfecc05891702b9f6a000b59a0000}: Param tex0: Texture ‘C:\Users\schen\OneDrive - SharkNinja\Documents\GSG_Assets\materials\gsg_techproducts_maps\GSG_TechProducts_Braided_Cable_01\GSG_TechProducts_Braided_Cable_01_basecolor.jpg’ Not Found