max 8, beta 10
The new Pcache and Lcache buttons are sometimes greyed out when I’m rendering scene particles. Switching to save particles to disk and back brings them back to life. Not a huge deal, just an FYI.
- Chad
max 8, beta 10
The new Pcache and Lcache buttons are sometimes greyed out when I’m rendering scene particles. Switching to save particles to disk and back brings them back to life. Not a huge deal, just an FYI.
In your build, the caches are greyed out when renderer is NOT set to Single Frame or when Saving is on.
We removed this limitation from our current build so you can cache one frame and then render it on multiple frames (cache will be used, but camera and lights can change so you can fly through your cached particles).
Sorry for the inconvenience, we hope to have a new build for you next week.
You can work around this by switching to Single frame, enabling cache, then switching back to frame range and NOT TOUCHING the cache buttons.
Cheers,
Borislav “Bobo” Petrov
Technical Director 3D VFX
Frantic Films Winnipeg
Oooo… Flying cameras… Awesome. That will help some of my shots a LOT.
Though it would be extra cool if this was per-loader, though. So I could have static and dynamic particles in one shot.
The cache is all or nothing at this point. We have logged wishes for smarter cache behaviors in the future - for example do not load a PRT Loader from disk if the frame has not changed for some reason like Use Single Frame or Playback Graph.
Your wish would be for selective caching - specify which particles to keep dynamic and which to cache. I will make sure it is logged.
But I was surprised that we got even this one - it was implemented in less than a day!
Cheers,
Borislav “Bobo” Petrov
Technical Director 3D VFX
Frantic Films Winnipeg
It sped up my DOF tests by a huge factor.