Pixel Padding option in Tiles 3ds max submitter

Hello. I am trying different setups of Tiles rendering in deadline. Working generally with 3ds max 2024, SMTD and Corona, but the problem is the same for example in Scanline renderer too.

I just simply cannot make the pixel padding option to work. It would be a big help for our specific case.

I have the “Cleanup Tiles After Assembly” option turned off. Let’s assume for example that we are submitting a Rendering in resolution 1000x1000px - splitted into 4 tiles - 2x2

As I understand - with Pixel Padding set to “0” - the output resolution of each of tiles should be exactly 500x500px.

But After changing pixel padding for example to 100px - It should be bigger - as I understand 600x600px. But It never happens. I have tried all different options
image
But it never changes the resolution. I would like to obtain smooth blending between the Tiles.

Is there any way to make pixel padding in either Tile or Jigsaw rendering to work in deadline?

Hello, This is really important subject for me- Can Someone respond to it? Is this forum still alive?