PlusOneForManual

I don’t find the UI very intuitive and need some form of guidance.
The videos so far are feature demos and not that instructive.
A manual would be good.

It took me twenty minutes just to work out how to navigate around the scene by switching to Alt Controls under the Options menu.
Couldn’t for the life of me work what the standard navi controls are. Happy with the Alts though as they match Maya.

Have managed to import point cloud but am unable to orient the point cloud’s XYZ to world XYZ.
I remember seeing a widget for it but can I find it.

I can also generate some mesh although it isn’t very good so far.

The point clouds that I have are generated by PhotoScan so it would good if I could import the cameras for reprojection rather than recreate them all.
The Foundry’s Mari handles this via .fbx.

Also these point clouds are noisy so any assistance with that would be greatly appreciated.

Thank you for your feedback!
I just posted the WIP of the SQ Reference here:
viewtopic.php?f=199&t=13106#p58584
It is still quite rough, but at least it tries to explain the components of the system and how they operate.
More workflow-oriented topics should be added in the coming days…

Yeah, we did not want to mention 3ds Max and Maya in the UI or tooltips, but Standard controls are 3ds Max (with the tooltip explaining the controls), and Alternative is Maya. We plan to have something on screen to help with Orbit/Pan/Zoom (either an equivalent of the ViewCube, or just icons to drag with the mouse to perform the navigation).

Do you mean your cloud has an axis flipped (Y up vs. Z up)?
If you select the Point Loader and switch to the Transform tab, you can
*Enter rotation values as needed
*Click the > icon and select from the menu Rotate>Z by -90 degrees
*Or click the Rotate icon and rotate with the gizmo (holding SHIFT constrains to 5 degrees increment)

Alternatively, if all your data is in Y up coordinates, Sequoia could be switched to default to Maya Y up right handed system. But right now this requires a change in the sequoia_constants.json file and a restart of the application.

I will log this on the Wishlist.

Unfortunately, there is currently nothing in Sequoia for removing noise from point clouds, mostly because LIDAR point clouds tend to be rather precise. This could not be said about Kinect clouds we have played with in the past, so I will log a wish to probably add some form of filtering.

Once again, thank you for your feedback!