Point Cache & Deadline 5

I have run into a problem and I am hoping someone might know what is going on. My scene consists of 5 objects using the same point cache file that has been offset by 15 frames on each of the 5 objects to give some randomness. When rendering locally, I have no issues… all objects appear to be animated properly. When I send the scene to the farm to render through deadline, I get some objects that read in the point cache, and some that don’t. I am thinking that maybe I have to copy the cache files to each of the render machines; would that solve my problem? Are the render machines having issues because each of them is trying to access to the same cache file?

Thanks in advance.

Hi Joel,

A few initial questions:

  1. What software are you rendering with (Max, Maya, etc)?
  2. Is the point cache stored on a network accessible location that all the Slaves can see? Is it a server that they’re on or someone’s workstation?
  3. Is it always the same objects that don’t read in the point cache, or is it random? Do you ever get instances where all 5 objects read in the point cache properly?
  4. Are the 5 objects all rendered at the same time, or are they part of separate jobs (ie: they’re submitted as separate layers if you’re using Maya)?

Hopefully this information will give us a better understanding of the situation.

It’s hard to say for certain. Maybe send us a job log from a task that didn’t read in all point caches. Perhaps it will contain some info that explains why the point cache couldn’t be read. To find a job log, right-click on the job in the Monitor and select Job Reports → View Log Reports.

Thanks!

  • Ryan

Thanks Ryan. After some trial and error I have located the issue and it has nothing to do with Deadline. It was an issue with the cache files I was using. The cache would display properly in the viewport but once it was called upon to render it would display an error and omit the cache.

Thanks again!