I would consider this semi-broken.
Right now, the Exposure does not respect newly added BLOPs that have exposed controls inside.
It works if you add a BLOP, go into it and select Expose>UPDATE Exposed Inputs from the menu, but it does not do it automatically when dropped, or if you are at a higher level.
The UPDATE Exposure function should scan the flow recursively for BLOPs and expose their inputs if flagged as Exposed.
I will see if I can fix this today.
Exposing the controls in the Editor itself might be a good idea, but I am not sure I want to attack it at this point.
Possibly in the future.
After all, if it is in the Modify Panel, it should be good enough…
Ok, try the attached update and see if you can break it!
It should handle nested BLOPs of any depth and their exposed input nodes. Krakatoa_MagmaFlow_20111205.zip (60.1 KB)