To see if this is getting caused by the Deadline Worker, or by the scene / render node could you go through the troubleshooting guide to test this render as Deadline would run it but without the added complexity of our application plugins?
I agree that DRG_batchRenderInit is the issue, and that tmpEE8.tmp file referenced is something Deadline builds automatically for rendering with MayaBatch, so the troubleshooting guide will help simplify the setup.
I noticed in Maya’s batch renderer there are 3Delight and _3Delight. when submitting job from monitor the renderer is 3Delight if i send it from Maya the renderer is _3Delight.
so, I try submit from Maya which use _3Delight renderer. there is no DRG_batchRenderInit error