Problems with the gamma between buckets in DBR

hy guys!!!
I’m having problems with the gamma between buckets in DBR. it’s look like the gamma of one pc are 2.2 and the other 1.0

the paths are right, all the maps are on the server, all the pcs have permission and the path is \server

It is always the master that have the difference between the buckets.

anyone ever had this problem ?
Capturar.JPG

Differences in 3ds Max “Preferences/Gamma and LUT” settings between slaves and master?

I seem to recall we had that years and years ago, but I’m not 100% sure. We mainly use Arnold now.

You can always remove the “local host” from taking part in the DBR render if you just need to get it done. (checkbox in DR settings, or re-exposed in Deadline Monitor -> Configure Plugins, depending on if you are using interactive or off-load dbr system).

hi,

I already remove the local host, in deadline i put like the image below.
2.JPG

Hi,
Thanks for the images, as that helps explain a few things here. So, if your using “off-load” DBR in Deadline, then all the DR settings are overriden and re-exposed as a series of global settings via: “monitor -> configure plugins… -> 3dsmax or 3dsCmd”, depdening on which plugin you are using:
docs.thinkboxsoftware.com/produc … figuration
docs.thinkboxsoftware.com/produc … figuration

Checkout the titled section: VRay DBR Off-Load Rendering

So, using the above settings, you could disable: “Use local host”, to ensure the MASTER machine doesn’t take part in the image. Does this fix your gamma issue?

Next question. What exact version of 3dsMax are you using? Older versions, ~2012-2013 were gamma unreliable in network rendering.

What happens when you disable the “Gamma Correction” checkbox in the 3dsMax Monitor Submitter? Does it render ok, when using the local host as well?

Based on your above answers to each test, I think we will have narrowed down what the issue might be here and we can then take it from there.

Let us know!

It Work’s!!!

i change this:

the only problem is that i will loose one pc every time right?

one more question, can i choose each pc will be the master??

Yes.

What happens if you just disable the “Gamma Correction” override? It strikes me if your MASTER machine was causing the ‘bad’ buckets then the “gamma” setting on your master machine are incorrect and should be fixed. If you open 3dsMax on the machine which was previously acting as MASTER, what are its gamma settings?

Deadline 8.1 has added a new feature already to allow the black/whitelisting of certain machines to become the MASTER DBR machine only. The Deadline 8.1 beta cycle has just started and is open to existing Deadline licensed clients only. If that’s for you, then contact beta [at] thinkboxsoftware [dot] com.

It strikes me that if you can fix the gamma on your MASTER machine, then you should be able to use all your machines.

this doesn’t look like a gamma issue to me.
the difference is much too subtle and the problem only appears on a reflective material. we had this problem here a while back before deadline, it turns out that different slaves unhide certain elements in the scene making it look like different gamma. check your reflection, GI, and diffuse filter pass to see if there is any difference. if its a gamma issue the diffuse pass should look different - otherwise set you scene to render hidden objects and see if the problem disappears.