The apple is made with PRT Ember, the box is geometry verts. There’s streaking in the PRT Ember along the X axis (world and object are aligned). This PRT Ember is basically Input:Position -> TexmapEval -> Density. The TexmapEval is reading in a 3D map in object space.
EDIT: If I don’t use PCache, the streaks are random. Each time I render, even if I change nothing else, the streaks move. And sometimes there’s a non-streaky set of points that is transformed incorrectly. See below…
The camera was swung around, so in both images the streaks are still along X, but the non-streaky copy is offset.
So this is shot from so the camera is looking -Z. The streaks are still in X. But the non-streaky offset apple is rotated. It’s actually what the apple would look like if you looked at it from the +X side.
Can you upload the scene file with the Cellular?
I made my Cellular and did not see the issue.
EDIT: I was able to repro this, it is in fact random. Seems to happen every SECOND time I hit the render button, or when I rotate the view. I suspect the texmap eval. is seeing ghosts
Also if I check PCache, the bad pattern persists, so it is obviously wrong Positions sent to Krakatoa, thus an Ember problem and not a Krakatoa one. Just in case there was any doubt…