Don’t know if this is a bug per se, or just a workflow problem.
I have a PRT Hair for the entire scene. I have a magma operator on top that converts density->radius.
I have a frost loading the PRT Hair object. So with the radius being populated from the falloff density, I am seeing the frost grow thinner towards the tip, great.
However, to make fine tne the mesh I need to hide the particles, and when I disable “enable in viewport” the Density input in the magma op becomes red. Is there a way to disable the viewport particles while keeping their data alive?