PRT Loader Frame Offset issue

hi, I have the following situation.
I am using the PRT Loader to import my Realflow Particles into Max. After that I want to Mesh it via Frost. Everything is working but I have a strange issue with the “Frame Offset”
The Frame Offset itself is working fine but only if I uncheck the “Interpolate Subframe” button. With “Interpolate Subframe” on the Particles are exploading over the whole scene.
I found an workaround with the Graph Tool but it would be faster to do it with the Frame Offset only. Maybe its not possible to use the FO with interpolated Sub-Frames?
Has anybody some tips? Thx in advance

kind regards
Jonathan

Wow, thanks for reporting this, we weren’t aware of that bug!
I just tested with a BIN file sequence and indeed it behaves incorrectly when both Offset and Interpolate are used… But it happens with PRT files too!
Logging it for fixing…