Working with the PRT Loader, and I’m seeing something odd. Maybe I never noticed it before?
Anyway, the checkbox for % of Render in the viewport settings toggles the viewport display entirely. Meaning unchecking it makes zero particles draw, no matter what the state of the Limit (x1000) checkbox is. What’s the intended behavior when the % of Render box is unchecked?
The checkbox should have been labeled “On in Viewport”. It is NOT related to the spinner on the right side which is the % of Render. The Checkbox is there to decide whether to draw any particles in the viewport, so you don’t have to set the spinner to 0% to get rid of stuff you don’t want displayed.
I see how it can be misleading as the next checkbox below it controls whether the Limit will be on. The first checkbox in both rollouts really defines whether particles will be Rendered at all and displayed at all. The two are independent so you can render but not display, display but not render, render and display, and not render and not display.
For aesthetics reasons I would rather not put an “On” label there.
The checkbox in the Render group should also prevent PRT Loaders from throwing an error when saving to disk if the loader uses the same path as input you are saving to. Unfortunately, I just discovered today that this was broken and Krakatoa would complain even if both checkboxes were off when saving to the same file name. Of course, it was fixed immediately for the next build.