I have a feeling this is a C4D bug (because Connect objects can be a bit dirty with object axis), in the attached example notice that the particles seem inverted along Z axis to the actual volume they should be inside. I’ve used two cubes in a connect to create the volume, for those Thinkboxers who are not familiar with the Connect object — it basically is bool object that only does one function of merging multiple objects into one object, it can also weld vertices based on proximity, set smoothing and supports textures.
After I made this I added a cloner and clones onto the vertices of the connect object and this is correct, so I wonder why Krakatao has the axis inverted?
Cheers
Tim
p.s. please allow files with .c4d as attachments
Krak_Connect.c4d.zip (68.1 KB)