pardon my ignorance, I’m looking through the docs and besides siggraph, this is the first time using Krakatoa as I do not own 3ds max or other products other than maya and realflow
If I have the Krakatoa plugin for maya, do I need the prt exporter?
Also, I can’t seem to do a batch render or render frame ranges. Am I missing something or is reading that fundamental? I see the MEL code from an earlier post, but it doesn’t seem to cover rendering frame ranges
The latest build of Krakatoa for Maya (the integrated plugin for Maya, not Krakatoa SR) uses the usual Maya settings, including the frame range in the Common tab of the Render Settings dialog. When you call Render>Batch Render, the requested frame range should be rendered and saved to disk as with any Maya renderer. If that does not work for you, please provide the exact steps you are performing.
You do not have to save PRTs to use Krakatoa for Maya. This is because it can communicate with the Maya scene directly and all particles are sent straight to the renderer without intermediate saving. The provided PRT Loader is for working with particles coming from other applications like RealFlow (BIN or PRT files), Krakatoa MX, Naiad etc. That being said, the option to create PRTs from Maya particles will be exposed in the UI of later builds. Right now you can use MEL to do so if desired.
Krakatoa SR on the other hand depends on creating intermediate PRT files and a Python scene description to communicate with Maya (or other 3D apps), so the saving is a major feature there.
Ahh now I see what it is, it doesn’t use the batch render options, just the actual command, my fault for not trying that out…that’s what I was using to try and render.