quick one, maya exporter mel problem

Looks like there’s a little if/else mishap in the chunk of code to export PRT loaders.
it seems that you’re checking :

if($partitionAttrsFound) // if you want to use a PRT loader, this will always be found { if ($renderPartitions) // this may not be set { do partitions } } else // no partition attr found, theoretically this could never happen since all the attrs are created at once for PRT loaders. { write out single frame load for PRT file stuff }

so basically when you don’t have partitions set up, it never actually printf’s the line to load a single frame of PRT
into the output file…

simple to fix but just thought I’d let ya know.

-johnc

That was fixed a week ago I thought… Are you running the latest script?

This thread was about the issue (nothing was written under certain circumstances):
viewtopic.php?f=115&t=6522

yep looks like I had an old file from the 3rd… but there’s no way I would have found that post to know it was fixed where it was… :slight_smile: thanks tho it works like a charm now

-john

Hi John,

We will start posting the script updates separately from the renderer updates. Yesterday we had to post them all in one post because they were dependent on each-other and we wanted people to update all components at once.

Be sure to subscribe to the Builds forum to get email notifications when we post new stuff.
There is a checkbox at the bottom of the forum saying “Subscribe forum”…

Cheers,
Bobo