Is there a way to set a ‘radius’ value to a vertex for Frosting? Either that, or enable frost to read vertex color magnitude would be great.
Right now the only workaround is to save the vertices to PRT with Krakatoa, then load them and set the Radius channel with Magma.
Ultimately, we hope to have a pre-processing Magma stage in Frost so point data from any source could be run through a flow to set any channels needed for meshing.
Thanks for the feedback!
That would be outrageously good.