I have problem trying to use Realflow meshloader as matte object in Krakatoa, it seems Krakatoa doesn’t capture the whole sequence but only a frame when I activated the “Enable Matte Objects”. Do you guys know any solution to this issue?
I have not heard of this issue before, but I haven’t used Realflow meshes as matte objects, so no wonder.
One thing to try would be to create a Mesher Compound object, pick the Realflow Mesher and add the Mesher Compound to the Matte Named Selection Set.
If this does not change anything, we will have to take a closer look. Keep in mind that 1.1.1 is quite old and we might have fixed the problem in our current version.
I will try to reproduce this tomorrow using 1.1.1
Do you have a valid support contact? If yes, you could send us details on your license (purchaser name, purchase date, etc.) to the email “krakatoa-support AT franticfilms DOT com” and we could give you access to the latest Beta. Alternatively, you could send us a couple of your RealFlow mesh files and we could try to load them here and see what is going on (we don’t use RealFlow much since we have our own simulation pipeline, so my experience in creating those is limited).
hi bobo,
i have the same problem aswell (can´t use realflow mesh as matte) - want to render the water spray with krakatoa will it be fixed in the next release?
I am quite sure the RealFlow Mesher issues are NextLimit/RealFlow related. Not sure if there is anything we can do differently if their object misbehaves to start with.
Have you talked to NextLimit about it?
Also, you can find the latest build of Krakatoa here: thinkboxsoftware.com/krakato … ta-builds/
but it probably won’t improve the RealFlow mesh loading…
In short, the RealFlow Mesh Loader sometimes refuses to update its animation at render time and shows the first frame only.
I have seen it doing this outside of the context of Krakatoa, so I am quite sure it is a NextLimit problem.
I don’t think we can do anything special to force it to update since it is supposed to know what to do when a renderer is asking for its render mesh…
i never had any problems whith the realflow mesher before. in my video you can see that the mesh only jumps back to frame 0 after rendering when i enabled matte object.