In the redshift plugin for houdini (and i guess softimage 3ds and maya) there is an option to “skip rendered frame”
I come from Royal render and in RR you can use Skip rendered frame to render really faster because the batch render don’t need to reload the scene at every X frames.
Now Redshift support this (create a zerobyte file) so thechnically Deadline should support this by sending the job on each node to “all frames”
Hi there,
Currently, no progress to speak of, although I do believe we are working on some other elements of Houdini job submission at the moment. So, more news on that front shortly. I think we would probably want to bed those job submission changes down first, before we look what if anything could be done on the app/execution side of keeping Houdini open between tasks. Incidentally, I think this hasn’t had much demand to date, as most users bake to an external file and render via Mantra or another standalone renderer outside of Houdini.
Hi,
Thanks for the answer, while I’m on it, on deadline 9 there’s an annoying redshift alert when we submit a redshift job on houdini about concurent task even if we don’t have concurent tasks
I wasn’t aware that KSO is not active with Houdini as well, but then again I haven’t rendered much with Houdini so far.
In this case having multiple frames per task would be more beneficial right? ie 1-100 frame range, 5, 10 or similar frames per task?