Hey Krakatoans -
It would be great to be able to have a reflection strength per particle control. Perhaps I’m just missing something, but I was unable to find anything other than global controls for this feature… any input is appreciated!
A
Hey Krakatoans -
It would be great to be able to have a reflection strength per particle control. Perhaps I’m just missing something, but I was unable to find anything other than global controls for this feature… any input is appreciated!
A
Hi!
Currently, there is no direct way to control the Reflection Strength per particle.
Since the reflection in the Krakatoa Material is a form of additional lighting (Emission channel), you could hack your way around it.
Basically you have to save your particles to a PRT sequence including the Emission channel, then load in a PRT Loader and use Magma to manipulate the Emission channel to produce more or less reflection, then light and render these particles.
But this is quite convoluted, so I will add this to the wishlist. When implemented, support for a ReflectionStrength per-particle channel will be added.
Thanks for the feedback!
Hi,
Thanks, that’s something i missed today .
Sweet - thanks Bobo!