[size=150]XMesh MY 1.3.0[/size]
New License File Required
This build requires a new version 1.3 license. Please contact sales@thinkboxsoftware.com for an updated XMesh version 1.3 license file.
What’s New
- New license version. Please contact sales@thinkboxsoftware.com for an updated XMesh version 1.3 license file.
- Added support for Maya 2015.
- Added support form Viewport 2.0 in Maya 2013-2015.
- saveXMesh and saveXMeshSequence functions can now export a selected shape node. Previously the functions would save shapes under a selected transform node instead.
Bug Fixes
- Fixed error when opening XMesh Saver dialog due to error in XMeshDeadlineUtils.isInstalled() on some systems.
- Changed to re-use shading group when a matIDmap file uses the same material name more than once.
[size=150]XMesh MY 1.2.0[/size]
New License File Required
This build requires a new version 1.2 license. Please contact sales@thinkboxsoftware.com for an updated XMesh version 1.2 license file.
What’s New
- Saver
[list][*]New license version. Please contact sales@thinkboxsoftware.com for an updated XMesh version 1.2 license file. - Now caches Pool and Group settings from Deadline, so they are no longer retrieved more than once in a session.
[/:m]
[]Various superficial user interface changes.[/*:m][/list:u]
Bug Fixes
- Loader
[list][*]Fixed crash in “Vertices” display mode when an error occurs. - Fixed no mesh appearing when changing display mode from “Bounding Box” to “Mesh” or “Faces”.
- Fixed “SyncFrameRangeButton not found” error that appeared occasionally.
- Path controls now update when the associated attribute changes.
[/*:m][/list:u]
[size=150]XMesh MY 0.5.3[/size]
What’s New
- Loader
[list][]Added alternative viewport display modes: mesh, bounding box, vertices, and faces.
[/:m]
[*]Saver - New license dialog.
[/:m]
[]Removed “About” dialog.[/:m]
[]Removed redundant “ERR:” prefix from error messages, and removed “WRN:” prefix from warning messages.[/*:m][/list:u]
Bug Fixes - Loader
[list][*]Now updates correctly when the “Input File” control is changed. - Now updates correctly when the “Automatic Proxy Path” control is changed.
[/:m]
[]Saver - Fixed path for proxy sequence when “make subfolders for each object” is enabled.
[/*:m][/list:u]
[size=150]XMesh MY 0.5.0[/size]
What’s New
- Added support for saving over Deadline.
- Now does a single time sweep in “Save each object to individual mesh” modes. Previously it would perform a separate time sweep for each object.
- Added option to save only visible objects. This option can be found in the “Preferences” frame.
- Added control to change the logging level, and added some performance logging. This option can be found in the “Preferences” frame.
- Added right-click menu to object list, with options to select all, select none, or invert selection.
- Now uses Motion Vector Color Set for Velocity, if it is available.
Bug Fixes
- Fix “Value must be less than or equal to maximum value” error when end frame number is large
- Fix incorrectly saving UV channels with no data
- Fix saving objects inside a namespace to individual folders
- Fix loading OBJ files that use relative indices
[size=150]XMesh MY 0.4.3[/size]
What’s New
- Moved Shelf UI creation into XMeshCreateUI.mel script, and moved Shelf UI destruction into XMeshDeleteUI.mel.
- Improved error message when loading XMesh plugin and an older version is already loaded.
- Saver
[list][]Added buttons to use the Animation Range, Playback Range, or Render Range to the “Save to XMesh Sequence” dialog.
[/:m]
[*]Loader - Removed “XMESH compiled” messages from output window.
[/:m]
[]Added XMesh Loader to Create menu.[/*:m][/list:u]
Bug Fixes - Plugin now reports the correct version number in the Plug-in Manager.
- Saver
[list][]Fixed “Save * object” dropdown and “Make subfolders” checkbox overlapping on Linux and Mac.
[/:m]
[*]Loader - Fixed errors when using “Automatic Proxy Path”.
[/*:m][/list:u]
[size=150]XMesh MY 0.4.2[/size]
What’s New
- Some script changes (preparing to support Deadline) and minor internal changes.
[size=150]XMesh MY 0.4.1[/size]
What’s New
- New method to switch between viewport and render meshes to support more renderers:
[list][*]Added xmeshPreRender and xmeshPostRender commands. - The Create XMesh Loader script automatically adds these commands to the Pre Render MEL and Post Render MEL callbacks.
[/*:m][/list:u]
Bug Fixes - The saveXMeshSequence command now returns an error if the save path has an invalid file extension
- When using an existing material ID assignment file, the saver will now attempt to match material names to shading group names. Previously it only matched surface shader names.
[size=150]XMesh MY 0.4.0[/size]
Breaking Changes from the XMesh Alpha
- Removed staticXMesh and animateXMesh nodes.
[list][]These nodes were not used by our loader script. If you were using them, please let us know.
[/:m]
[*]Removed “Single Frame Only” checkbox and the inSingleFileOnly attribute from sequenceXMesh node. - You can get the same behavior now by changing the “Loading Mode” to “Single File Only”.
[/:m]
[]saveXMesh command no longer reads or writes .matIDmap files. This is now done in the saveXMeshSequence.py script instead.[/:m]
[]The plugin’s filename has changed from XMeshLoader to XMesh[/*:m][/list:u]
What’s New
-
Saver
[list]
[*]New user interface -
Can now save edge smoothing
-
Added an option to specify which channels are saved
-
Added an option to save a low-res proxy sequence
-
Added saveXMeshSequence command. This command saves a sequence of XMesh files, and avoids saving data that is constant between frames.
[/:m]
[]Loader -
Added “Loading Mode” controls
-
Added Proxy Sequence and Display Settings controls to use a different mesh in your viewport and render
-
Playback graph is now included in the character set. This is for use with the trax editor.
[/:m]
[]Added support for Maya 2014[/:m]
[]Added support for Mac OS X[/:m]
[]Performance improvements[/*:m][/list:u]