Sorry if this is a stupid question, but I can´t find any info how to render 2 or more jobs on 1 rendernode?
We have a render farm with dual quads Xeons with 8 GB Ram so I should be able to render 4 Nuke jobs or 2 Maya jobs at the sam time on 1 rendernode.
I can see that I can set how many CPU I should use on the Maya submission script and I assume that is the same on the Nuke submission script but there its called threads?
But I want to render more jobs on the sam machine…
Cheers and thanks in advance for your help.
While you can’t have separate jobs rendering at the same time on the same machine, you can increase the Concurrent Tasks setting to have multiple tasks from the same job render at the same time on the same machine. For Maya, both the integrated and Monitor submission scripts have this setting exposed. For Nuke, it is only exposed in the Monitor submission script. We’ll make a note to expose it to the Nuke integrated script for the next release.
Cheers,
it’s fine . i just have a question how to set the option concurrend tasks and frames per task. what’s different between in both.
i found the registry folder bigger and bigger when i submit the over 1000 maya task. how to reduce disk space of folder?
THX for your time
Frames per task: Number of frames for a single task. If a slave dequeues a task with multiple frames, it will render those frames, one after the other.
Concurrent tasks: Number of tasks a slave will dequeue at a time. If a slave dequeues 2 concurrent tasks, it will render the frame(s) from those tasks simultaneously. This can be useful on multicore machines.
Task files are actually empty files, so the amount of space they take up is negligible. Most of the space would be taken up by the Maya scene file. If you would rather not submit the scene file with the job, you can disable this option in the submission script. Note though that this requires that the scene file already exist on the network, since the slaves will be referencing it directly.
Cheers,
what 's the difference between check the submit maya scene file or not?
If you check the option, the scene file is submitted with the job to the repository, and is copied over to the slave machine during rendering. Maya will load this local copy on startup.
If you leave it unchecked, then the scene isn’t copied, and the slaves will reference it directly during rendering. This means that the scene file must be in a shared network location, otherwise the slaves won’t be able to find it.
Cheers,