Hi all,
first post here, sorry to start with a troubleshooting one.
I’ve been testing Krakatoa C4D trial for about a week now. I grew enough fond of it actually, that I’d like to share some impressions in case the feedback is useful. First impressions are so far great. Very fast, and well, finally we have Krakatoa. The integration looks very well done also, even though I would welcome a more intuitive UI that matches what C4D users expect in terms of user friendliness. I had a hard time getting my head around having 2 values for parameters (e.g. exponent values) instead of just 1 value, or for the fact it is a separate renderer instead of an effect. Another example is repopulating, I’m still trying to figure out the value system works. Sometimes it gives me less particles, other times it just won’t increase them no matter the values.
Of course not a big fan of the complex and time-consuming FlexLM licensing system also, which is ironically inflexible, and I did get a random “license not found” error but thankfully after a restart it was working again. But I’m sure you have your reasons for using that.
I’m greatly fond of the ease of use of the C4D install, and most of its plugins which are license-file based and/or serial number locked. And if I have to change computer, I don’t have to get in any network-fiddling, support contacting, procedures to set it up, which are time-consuming.
Functionality-wise, I did notice some weird behaviors from time to time, like Krakatoa saving files into my project folder when I had disabled saving files from the render settings. Maybe there are again 2 settings for controlling that? And today, a more serious problem of getting completely different renders in the opengl viewport and in Krakatoa renders. I noticed it happened after scaling my scene, then I thought deformers were to blame, but now it happens without scaling and without deformers. I am using it with X-Particles, all objects have a scale of 1.
I tried caching x-particles but still the difference is obvious. The particles in the scene are cached.
krakatoa-hardwarePreview.png
A secondary problem is that I get a much darker render in the viewport than I do in the picture viewer. It seems viewport is taking alpha strength in account, thus being a more accurate, but I’m not really sure.
You can ignore the offset here because it is a screenshot of the viewport, and the size is mismatched.
Any ideas what could be causing these problems? Help would be much appreciated!