Hi ,
We have problem to render out task from maya 2016 sp3 Ext 1 and Vray 3.3 on Deadline 8.0.067.
I am attaching log file from failed job from one of the nodes.
Please help as soon as possible
Cheers
Mariusz
(our deadline info:
Repository Version: 8.0.0.67 (d300d9ead)
Integration Version: 8.0.0.67 (d300d9ead)
3PL Settings Version: 14/04/2016
Deadline Client Version: 8.0.0.67 Beta (d300d9ead)
FranticX Client Version: 2.4.0.0 Beta (9e28431a0)
deadline error 2.txt (10.9 KB)
deadline error.txt (62.6 KB)
Hey there, sorry about the late reply…
Looking at the logs, it seems this is the problematic bit that’s causing the render to fail:
2016-04-21 09:36:49: 0: STDOUT: Error: line 1: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
2016-04-21 09:36:49: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2016-04-21 09:36:49: 0: STDOUT: Error: Can't open display:
2016-04-21 09:36:50: 0: WARNING: Monitored managed process MayaBatch is no longer running
The “Can’t open display” error specifically sounds like something that would be preventing the render from continuing. Given that the error is coming from Maya, I’m not sure what exactly would be causing it, but that type of error is usually because it’s a headless node that is missing some graphical dependencies. Might be X11 or openGL, if I were to guess.
Have you tried running the same render on that machine from a terminal outside of Deadline’s environment, to try and isolate the issue? It might also be good to try rendering through the MayaCmd plugin (without ‘batch mode’ on) to see if you get the same results.
Thank you for your help. We figure out that have set accidentally some local paths on one referenced maya scenes in our render scene. After we fix that render start to work but loading maya scene with 20 referenced scene inside taking 30 min per frame just to load textures. Do you have any solution to optimise in Deadline rendering maya render scene with referenced maya assets scenes inside ?
Regards
Mariusz
Hmmm, the only thing we really have to deal with longer loads is the Batch Mode, which you seem to already be using (MayaBatch plugin). It won’t really speed up the initial load of the scene, but each Slave should only need to load the scene once, and keep it open for any subsequent Tasks from that specific Job.
Have you tried importing the references into the scene before submitting to see if that made the load any faster? I’m not sure if that breaks your current workflow or not, but could be worth trying.