When working in the viewport, you get an progress indicator in the corner. When rendering, however, we don’t get that feedback. Is that possible? Minor.
Another oddity, and probably more severe, even when you have Use Viewport Settings for the Render Quality, Frost remeshes when the render is completed. Can this be avoided?
We should be able to keep the same mesh in some cases, but currently we never do. The other complication is that many sources create different particles in the viewport and render. I’ll keep this in mind if we add the proposed option to choose the viewport or render particle stream.