Hi everybody,
I’m sending the job from Maya2009 with the Subission Script, sending also the scene to the render nodes (10 frames each).
Every render nodes can reach the outputs paths, and the very strange thing is that they render the assigned frames and also saved the images to the correct path (I meand that i can open the .tga’s), but after arriving to 100% of the job I got the error attached below and they start the previously assigned job again and again.
I’ve also disabled the “Enable Strict Error Checking”.
Does anyone please help me out of this?
thanks
Michele
Error Message
Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 211. Check the renderer’s output. (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException)
at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)
Slave Log
esolution … 0.638926
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 1.058000
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width … 57
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.260841
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 6.498000
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2 progr: writing image file R:/Molinari/Spot/New_Molinari/Renders/Beauty_pass/Shot6_.0429.tga (frame 429)
0: STDOUT: IMG 0.2 warn 102002: type rgba_fp not supported by tga format, using default type rgba
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:06:37.23 for rendering
0: STDOUT: RC 0.2 info : allocated 763 MB, max resident 977 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 1588334
0: STDOUT: PHEN 0.2 info : Reflection rays skipped by threshold: 2536142
0: STDOUT: PHEN 0.2 info : Refraction rays skipped by threshold: 931739
0: INFO: Deadline is ignoring error: “Error: Scene C:\Documents and Settings\Administrator\Local Settings\Application Data\Frantic Films\Deadline\slave\jobsData\Shot6_v2.mb failed to render.” because plugin setting StrictErrorChecking is enabled and this error is not usually fatal.
0: STDOUT: Error: Scene C:\Documents and Settings\Administrator\Local Settings\Application Data\Frantic Films\Deadline\slave\jobsData\Shot6_v2.mb failed to render.
0: STDOUT:
0: STDOUT: // Maya exited with status 210
0: INFO: Process exit code: 211
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: An error occurred in RenderTasks(): Error in CheckExitCode(): Renderer returned non-zero error code 211. Check the renderer’s output. (FranticX.Processes.ManagedProcessAbort) (Deadline.Plugins.RenderPluginException)
at Deadline.Plugins.ScriptPlugin.RenderTasks(Int32 startFrame, Int32 endFrame, String& outMessage)
Error Type
RenderPluginException
Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask(Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask()