Rendering at very large scene scale

Has anyone tried rendering with very large scenes (1,000,000 units in the longest dimension)? I’m doing some renders and only get the nearer section of my particles. When I scale the scene down it renders fine, but at full scale the renders come out incorrectly.

Conrad, have you seen this?

Thanks,
David

Hmm, tried a simple text (million unit long box filled w/points) and it seems okay. Need to investigate more.

I haven’t ever experienced what you’re describing. I’m not sure what might be causing it. Is there a way for me to reproduce it easily?