I have an explosion which is a mix of Afterburn and particles(mainly for dirt). How would you recommend I render this? How can it take into consideration the Afterburn shader as a matte? Is it possible at all?
I haven’t yet thought of a good way to integrate max atmospheric effects with Krakatoa. There may be some ideas we could explore for future versions, but for now rendering different layers and then combining them in various ways during compositing is probably the best thing to do.