Hi! I’m wondering if anyone else has run into this issue…
We’re running VRAY and C4D on our 18-node Deadline setup. When we start jobs that have bigger textures (PNG’s and JPG’s exceeding 10mb) some nodes crash while initializing. They will sit in a perpetual crashed state until the OS dialog box is closed. The log typically states the following:
0: STDOUT: libpng error: Read Error
If we keep our file sizes under 10mb the node crashing goes away.
Anyone else having issues with bigger file sizes in Deadline?
Version: Deadline 6.2.0.32 R