Hard to reproduce, but for some pointsets, the Repopulate is making QNAN pixels, but if the Repopulate is off, the renders are clean. Has anyone else noticed this with a repro case?
This was happening often with one of the early releases. However, since I added a fix, I haven’t seen it happen again.
If you have a case that shows it, I’ll track down the problem.
Got a big render happening tonight. Hopefully one of the frames is bad.