Repopulate

Hi,

Is the repopulate feature from KrakatoaMY not in KrakatoaMX? Or are we meant to use Stoke for those situations?

Tobbe

It is a feature of the Krakatoa renderer, so “all” we have to do is expose it in some way, for example via a Krakatoa Repopulate modifier or something like that. But then the KMY implementation allows the preview of the new particles in the viewport, so I am not sure it would be that simple. In theory, it could be just another radio button in the PRT Cloner modifier.
We need to make some decisions first.

The way the feature was born was by taking a Frost mesh of the original system, and filling it with a PRT Volume, plus some Magma modifiers to copy over Velocity via a Mapping channel. The real “Repopulation” feature in the renderer gets away with the meshing step and is thus significantly faster, but the results can be approximated using the Frost+PRT Volume trick until we expose it in KMX.

Yeah I had considered using Frost, but the speed is the disadvantage and when I saw the repopulate feature I got curious why it’s not in Krakatoa Mx. I tried quickly to use Stoke but it crashed with Naiad written PRTs and it seems overkill for what I want to do right now. We have a presentation on Monday and all I need is just more particles. I might fall back on the Frost technique if that’s my only option right now. Naiad’s own Particle-Detail op is crashing after 160 frames and not sure why. Anyway I hope repopulate makes it into Mx. I thought I had read a tutorial by you a while ago about how to generate more particles by using the velocity field but I can’t find it anymore.

Do you know the tutorial I am talking about or am I remembering wrong? I’m working at/for EclipseVFX right now.

Nope. I am losing sight of all the stuff I have written. I hope Google can help you :slight_smile:

That was my first go-to before I came here! I wouldn’t bother you for nothing :slight_smile:.