'RepositoryUtils' has no attribute 'GetPathMappings'

Hi,

Weve been running our farm smoothly with deadline but after updating to Deadline Version: 7.2.1.10 R (b8ff445b3) weve ran into a problem.

All the jobs that we submit from maya 2016 get this same error and the task wont start:

[code]Error: AttributeError : type object ‘RepositoryUtils’ has no attribute ‘GetPathMappings’ (Python.Runtime.PythonException)
File “none”, line 586, in RenderTasks
File “none”, line 678, in CreateDelayLoadSceneMelscript

at Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
[/code]

Same happens if i submit a job from monitor.
Everything runs on windows 7.

and i get this with a job submitted from houdini 15:

[code]Error: AttributeError : type object ‘RepositoryUtils’ has no attribute ‘GetPathMappings’ (Python.Runtime.PythonException)
File “none”, line 214, in PreRenderTasks

at Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
[/code]

Any suggestions?

Thanks,
Kustaa

Hi,
How odd. Is it possible that the rendernode(s) which are generating this error have not yet been updated to your latest version of Deadline? The Scripting API function: “RepositoryUtils.GetPathMappings()” was added in 7.1.0.35, so if the slave generating this error is still on an earlier version that would explain it. In your slave panel, there is a column called: “Version” you can use to confirm all slaves have a matching version.
If that isn’t the issue, can I see a screengrab (expanded) of your “Path Mapping” section of your “Repository Options”?

Hi Mike,
Thanks for quick reply!

I didnt even check the versions on clients because the auto-update has handled that well previously.
Now for some reason our clients had not picked the update automatically and they had old version still installed.

After matching the versions on slaves everything is back to smooth,

cheers!
Kustaa

Great! Thanks for letting us know that fixed it. :slight_smile: