FYI.
Official ChaosGroup Help is here:
help.chaosgroup.com/vray/help/30 … vrmesh.htm
and this is the available flags:
[code]Coverter of .ply .obj .bin and .geo files to .vrmesh files
Copyright © 2003-2011 by Chaos Group Ltd. All rights reserved.
Build from May 1 2012
Usage:
ply2vrmesh [] [options]
or
ply2vrmesh -info [options]
Arguments:
- .ply .obj .bin .geo or .bgeo file name. The string may
include wildcards.
- .vrmesh file name (extension must be specified). This
string may not include wildcards. If this is not specified
then the output is a file with the same name, but with the
.vrmesh extension. If multiple input files are specified
and is missing, then each input file will be
written to a separate .vrmesh file. If multiple input
files are specified and is also specified,
all input files are sorted in lexic order and concatenated
into one animated .vrmesh file.
Options:
-append - appends the information as a new frame to the .vrmesh file
-smoothNormals - generates smooth vertex normals. Only valid for .obj and
.geo files; always enabled for .bin files
-smoothAngle - a floating point number that specifies the angle (in
degrees) used to distinguish if the normals should be
smoothed or not. If present it automatically enables the
-smoothNormals flag.
-flipNormals - reverses the face normals. Only valid for .obj, .geo and
.bin files
-flipYZ - swap y/z axes. Needed for some programs i.e. Poser, ZBrush.
Valid for .ply, .obj, .geo and .bin files.
-flipYPosZ - same as -flipYZ but does not reverse the sign of the z
coordinate.
-mapChannel - stores the UVW coordinates to the specified mapping
channel (default is 1). Only valid for .obj and .geo files.
When exporting a mesh that will be used in Maya, currently
this must be set to 0 or the textures on the mesh will
not render properly
-materialIDs - only valid for .geo files; assigns material IDs based on
the primitive groups in the file.
-fps - a floating-point number that specifies the frames per
second at which a .geo or .bin file is exported, so that
vertex velocities can be scaled accordingly. The default is
24.0
-previewFaces - specifies the maximum number of faces in the
.vrmesh preview information. Default is 9973 faces.
-facesPerVoxel - specifies the maximum number of faces per voxel
in the resulting .vrmesh file. Default is 10000 faces.
-info - show information about the specified .vrmesh file
-frame - show information about the specified frame from the
.vrmesh file. Indices are 0-based. If this option is not
specified, information is printed for each frame in the
file.[/code]