I’m building a velocity field around an object that is rotated by 45 degrees so I thought I would just rotate the Field Magma object to optimize the field. Is this possible? I couldn’t find any way to do it.
For simplicity, both Stoke Field Magma and Stoke Field Simulator always operate in world space. So the voxel grid is always aligned to the world axes. You can perform calculations in any other space inside that grid using the Transform category operators, but the grid itself remains a world space grid no matter what. The only Stoke Field object that can be optionally transformed is the Stoke Field Loader.