RP Manager settings for Deadline v3.1

Hi,
I’m having a problem trying to get RPManager working with v3.1sp1.
I’m editing the RPMDeadManStudioConfig.ms file as follows, but it hangs when it tries to retrieve the pools/groups from the repository:

-- Return paths to various directories and files needed for operation. fn GetPath id = ( case (id) of ( --#localRoot: "c:\\Deadline\\" #localRoot: "c:\\Program Files\\Frantic Films\\Deadline\\" --#localBin: (GetPath #localRoot) + "bin\\" #localBin: "c:\\Program Files\\Frantic Films\\Deadline\\Bin\\" --#localTemp: (GetPath #localRoot) + "temp\\" #localTemp: "c:\\Documents and Settings\\All Users\\Application Data\\Frantic Films\\Deadline\\temp\\" ) )

Any ideas? I think the problem is within Grant’s actual mse script files…
Thanks,
Mike

Hi Mike,

Yeah, I’m really not sure why this would be the case. AFAIK, RPM works with Deadline 3.x. Probably best to talk to Grant about this.

Cheers,

  • Ryan

All sorted now!
Under customise, preferences, it is now required to select “custom submit” instead of “deadline (Frantic Films)”… :open_mouth:
On rpmanager.com the following line helped me work it out for future reference…

rpmanager.com/RPManager_Download.htm

[code]History:

4.212{
BUGS_
Adding an object to an existing capture set wasn’t initialising the captured data correctly.
}
4.211{
BUGS_
In 2010 setting the viewport background no longer works, so I work around this for the Preview Passes tool.
Exr submitted to the farm wasn’t setting the premultiplied alpha setting correctly.
Previews through the Preview Passes tool no longer have the 3dsmax viewport text in the frame (before it was dependent on output res as to if and what would appear)
After setting the manager to something other that Backburner, after setting it back to BB RPM wouldn’t build the BB data properly any more unless you toggled the manager away/back.
If a default auto root path is set, it only applies the root path the first time a pass is created for a scene, not each time a pass is created (so if you manually set it, it doesn’t override it).
Capture selected object properties button was not working if the auto-capture button was off.

TWEAKS_
Vray RT now supported - it was erroring before. No special support beyond just not erroring at the moment.
The viewport preview system now attempts to make sure that any viewport hardware shading/shadowing etc enabled (for relevant max versions) comes out in the preview too, these could be off under certain (common) circumstances. NOTE Seems to only ‘get it’ on the second go though, as a workaround set viewport 1 (top left) up with the hardware settings you want, until I get it sorted.
The vray renderer ‘duplicate override material’ query is only triggered IF there is an override material assigned now.
Backburner Submissions to 3dsmax design 2010 with command line submit active would be submitted as 3dsmax (non-design) jobs.
Deadline submissions with Xref cameras could fail to render from the correct camera.
Some more Deadline3x updates - job submission name is now set to the current submitting user, it could end up as the last person who submitted the passes.
Lots of Deadline31 updates.
Deadline 3.1 SP1 custom script is installed now (separate directory, re-pick the custom network manager).
}[/code]

Deadline 3.1 SP1 custom script is installed now (separate directory, re-pick the custom network manager).

Mike