sampling/oversampling/subsampling?

hey! i’m not sure of the term, but i am doing a test around a pool table, and out of curiousity i took a sequence from one camera and merged them together. its awfully manual - essentially i did this:

  1. i recorded a static camera using fathom to a prt sequence
  2. i made 11 prt loaders - one i called ‘single’ and the others are a sequence
  3. the 10 prt loaders each point to a sequential file in the sequence - prt001, prt002 and hold that frame. i did this by cloning each one, and manually changing the value.
  4. i then created two frost objects. one has the single, and the other i added all 10 prt loaders
  5. i then meshed it - here is a top view. i kept the samples small so that you could see the increased detail, less holes etc.

check them out. 10 samples helps - not sure what the sweet spot is, and how far it would go. is there a way to control how the scanner works so we can force the jitter?
this wouldnt work for moving elements [like people] obviously - unless we could capture at 240 fps or something.

the one on the left is the single sample, one on right is the 10. forgive the on-screen keyboard, the keyboard with the machine didnt have a prtscreen button!