Hi,
I’m wondering if it’s possible for my workflow to even work… I have a few pflows in my scene and I am using meshers to mesh the pflows, then I’m using prt volume objects to fill the meshers with particles, and then I’m trying to save out the animation to a prt file sequence.
Here’s my workflow: I have a geosphere animated along a spline that emits spheres to form the shape of the dendrite. I have poly copies of the splines that then have dendritic spines growing on them via pflow. The dendritic spines don’t get birthed until about frame 170, and I’m wondering if this is part of the issue since when I try to save out the animation to a prt sequence it fails at frame 170 and then won’t save beyond that frame unless I’m only saving a single frame at a time.
I would like to be able to save straight from pflow without using the meshers and prt volume objects but it seems that when I do this I only get particles from pflow that are at the pflow particle birth positions and not the full mesh shape that the mesher would provide. I need the shape information to be more defined since I intend to load the saved prt sequence back in and use it with Frost. If I saved straight from pflow with partitioning and random seed positions checked I would not get the accurate shape definition that I am after and that the meshers would provide.
I attached a few screen grabs. The purple spheres get birthed as the non-renderable geosphere is animated along the spline. At Frame 170 the dendritic spines grow along the spline. I have meshers for each plow and these each have an associated PRT Volume object.
In general are there issues with saving out animated PRT Volume objects that reference a pflow (that doesn’t start at frame 0) to a prt file sequence?
Any help would be appreciated.
Thanks!