self-illumination and shadows?

I just noticed that if I have points with a material applied to them that has self-illumination, but the render has lighting turned on, the points end up being dark.



Any chance we could have the material self-illumination affect the lighting of the points so that they have a minimum amount of lighting even when not directly lit? This would be much the same as how 3ds max handles self-illumination.


  • Chad

This should be possible to add, yes. Initially I was thinking it would require more memory at render time, but now I think it will only cause a slow-down when evaluating materials.



-Mark

Actually, thinking about it further, there would have to be a per-particle memory hit if the PCache is expected to work correctly with self-illumination.



-Mark

Meaning you would have to store illumination per-particle in the PCache, not just in the LCache? Hmmm…



Shadows are the hardest thing to control in Krakatoa, definitely one of those things that is hard to predict without a render. Of course, the PCache is most useful in situations when you are trying to tweak the shadows, so this could be counter productive. Still, having more control over how the lighting affects the illumination of a point might be useful in some circumstances. As it is now, there is no per-particle way to tweak the lighting.


  • Chad