Hi Everyone!
I am experiencing an issue where when I submit a job from Unreal Engine, the job does not get separated out into individual frames so that the workers within my render farm can help with the rendering of the entire level sequence. I was wondering why that could be.
I have tested with the Meerkat demo from Epic and Deadline broke up the jobs and divided up the shots due to there being many individual camera shots in the full sequence. My current project only has one camera shot that takes up the entire duration. I can’t figure out how to break the one camera shot up into individual frames so that when the job reaches Deadline Monitor, the job can be separated out to all of the workers efficiently. It currently just picks one worker and assigns the entire render to that one worker.
I was wondering if anyone else has experienced this and if there was any advice to resolve it.
Thanks!