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Separating One Level Sequence Job into Multiple Tasks For Individual Frame Rendering From Unreal Engine 5

Hi Everyone!

I am experiencing an issue where when I submit a job from Unreal Engine, the job does not get separated out into individual frames so that the workers within my render farm can help with the rendering of the entire level sequence. I was wondering why that could be.

I have tested with the Meerkat demo from Epic and Deadline broke up the jobs and divided up the shots due to there being many individual camera shots in the full sequence. My current project only has one camera shot that takes up the entire duration. I can’t figure out how to break the one camera shot up into individual frames so that when the job reaches Deadline Monitor, the job can be separated out to all of the workers efficiently. It currently just picks one worker and assigns the entire render to that one worker.

I was wondering if anyone else has experienced this and if there was any advice to resolve it.

Thanks!

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Hi there! I’m having this same issue… were you ever able to solve this?

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Hi @sunnynik!

I’m really sorry for my delay in response.

Through my testing, it looks to be that Unreal Engine’s rendering methodology, particularly with PathTracer, is to require the previous rendered frame to be present BEFORE it starts to render the next frame in the sequence so that it has a reference point for any forms of motion blur and additional post processing. Due to this, it doesn’t look like it is currently possible to utilize Deadline for longer single-shot sequences, unfortunately.

Please let me know if you have any other questions!

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