Trying out the shadow density in beta 4, but it’s not doing what I was expecting (sorry).
Could we have the lights use the shadow density multiplier from EACH light individually? From what I understand (and I could be way off) each light renders its shadow map independantly. Meaning you could set the density per shadow map render. If that is true, I’d like control over that.
As it is now, I can only set the opacity of the particles once for ALL the lights. The problem I was having, which prompted the request, was that the shadow map size was exerting too much influence over the density. But my shadow maps are set per light, so I’m getting some lights with super dense shadows and some lights with super wimpy shadows.