Share your Flows and BlackOps!

Hi there,

i thought it would be nice to have a thread to share KCE Flows and/or BlackOps. I’ll start with two small quickies that i happened to need today.

mv_realflow_velocities:

This one mimics realflow’s velocity display. In the flow use “Color_From” and “Color_To” nodes to define the colors to blend between fast and
stationary. Use “Velocity Multiplier” to bring Velocity Values within usable range.

TODO: Add a min and max velocity with clamping for more precise control over display
mv_realflow_velocities.jpg
mv_realflow_velocities.rar (559 Bytes)

mv_z-pass:

Creates a simple and direct z-pass into the color channel. In the Flow set your camera using the “ToCamSpace” node’s “Pick reference” button.
The float node is a simple multiplier in case the range needs some tweaking. Basically i just used it to have a better viewport preview. For
rendering i used the direct rendering to get scene scale values.

Seems i can attach a max of 3 files. So the z-pass flow will be in the next post…

Regards,
Thorsten

P.S. let me know if i fubared anything that needs fixing :stuck_out_tongue:

Here’s the z-pass flow:
mv_z_pass.rar (487 Bytes)

Regards,
Thorsten

Here’s a very very simple BlackOp that calculates the distance between two points defined by two vectors (e.g. Particle Position and a scene node ? )
mv_vec_distance.rar (286 Bytes)

Here are all of the examples saved to BlackOps. They where built in Krakatoa ver 1.4.5.35773

I omitted the last two (“Cellular Map Coloring And Normal Displacement” and “Camera Projection Mapping”) only because of laziness and the two KCM’s of the cellular map coloring and disp.
BlackOps_1.4.5.35773.zip (7.13 KB)