Hi Bobo,
Yes very interesting i will test more this was just to see if everything is working.
render 1920*1080 - 2-3per frame - 84811214 particles
C:\2\ship\scenes\Maya2KSR\SCENE>C:\Python26\python.exe ship_Krakatoa_v03_0161.py
Section “Creating Particle Volume”:
Total 00h 00m 01.139s Called 1 times Avg 00h 00m 01.139s
Section “Creating Particle Volume”:
Total 00h 00m 10.062s Called 1 times Avg 00h 00m 10.062s
Section “Creating Particle Volume”:
Total 00h 00m 01.045s Called 1 times Avg 00h 00m 01.045s
Section “Creating Particle Volume”:
Total 00h 00m 01.139s Called 1 times Avg 00h 00m 01.139s
Section “Creating Particle Volume”:
Total 00h 00m 01.778s Called 1 times Avg 00h 00m 01.778s
Section “Creating Particle Volume”:
Total 00h 00m 00.749s Called 1 times Avg 00h 00m 00.749s
Section “Creating Particle Volume”:
Total 00h 00m 01.560s Called 1 times Avg 00h 00m 01.560s
Section “Creating Particle Volume”:
Total 00h 00m 01.139s Called 1 times Avg 00h 00m 01.139s
Section “Creating Particle Volume”:
Total 00h 00m 01.513s Called 1 times Avg 00h 00m 01.513s
Section “Creating Particle Volume”:
Total 00h 00m 01.638s Called 1 times Avg 00h 00m 01.638s
Section “Creating Particle Volume”:
Total 00h 00m 00.921s Called 1 times Avg 00h 00m 00.921s
Section “Creating Particle Volume”:
Total 00h 00m 00.670s Called 1 times Avg 00h 00m 00.670s
Section “Creating Particle Volume”:
Total 00h 00m 01.280s Called 1 times Avg 00h 00m 01.280s
Section “Creating Particle Volume”:
Total 00h 00m 00.218s Called 1 times Avg 00h 00m 00.218s
Section “Creating Particle Volume”:
Total 00h 00m 02.714s Called 1 times Avg 00h 00m 02.714s
Rendering frame 161
Using particle layout:
channel_map {
float32[3] Position;
float16[3] Color;
float16[3] Lighting;
float16 Density;
};
Section “Retrieving Particles”:
Total 00h 00m 22.261s Called 1 times Avg 00h 00m 22.261s
Total number of particles to be rendered: 84811214
splat_lighting_impl::compute_lighting()
light: light
resolution: (size2t 512, 512 )
filter: 1
Calculating Lighting: light - Progress: 0/0 (33.3333%) splat
_lighting_impl::compute_lighting()
light: light
resolution: (size2t 512, 512 )
filter: 1
Calculating Lighting: light - Progress: 0/0 (66.6667%) splat
_lighting_impl::compute_lighting()
light: light
resolution: (size2t 512, 512 )
filter: 1
Calculating Lighting: light - Progress: 0/0 (100%) Section "
Lighting:Updating Light":
Total 00h 00m 00.000s Called 3 times Avg 00h 00m 00.000s
Section “Lighting:Sorting Particles”:
Total 00h 00m 18.610s Called 3 times Avg 00h 00m 06.203s
Section “Lighting:Calculating”:
Total 00h 00m 58.423s Called 3 times Avg 00h 00m 19.474s
Rendering: Drawing 84811214 particles - Progress: 84811214/84811214 (75%)
Rendering: Drawing 84811214 particles - Progress: 84811214/84811214 (75%)
Rendering: Drawing 84811214 particles - Progress: 84811214/84811214 (75%)
Section “Rendering:Matte”:
Total 00h 00m 00.000s Called 0 times
Section “Rendering:Sorting”:
Total 00h 00m 06.286s Called 1 times Avg 00h 00m 06.286s
Section “Rendering:Drawing”:
Total 00h 00m 06.506s Called 1 times Avg 00h 00m 06.506s
0:01:53.770000
Press any key to continue . . .