I recently ran into problems when rendering voxels out of a free camera having a “Skew”-Modifier on top. I did not test rendering out particles instead of voxels, so I don’t know if the problem still exist when rendering in particle mode. Is the Skew-Modifier supported by Krakatoa when rendering voxels?
I suggest you try the version I linked to. If you are still having render artifacts, please prepare a max scene that will allow me to reproduce the problem. Thanks!
Thanks for your efforts, Darcy! I tried the version you recommended and unfortunately its still the same. Nevertheless I had been able to narrow down the problem. I currently use a Krakatoa-Material with an Emission Color. When I turn off the Emission, the particles render ok even with the skew modifier on. As soon as I turn on Emission, the artifacts appear. You will find a simple testscene attached to this post (3ds max 2009, Krakatoa v1.6.1.44019).
Would be great if you found the time taking a look into this. krakatoa_testscene.max (84 KB)
Yes, I reported the Emission problem internally yesterday.
There are some very wrong values being produced when Emission is on and a Skew is applied to the Camera.